I probably won't update the pack unless there's an issue with it, but suggestions are always welcome! Even if they don't apply to this pack specifically, I can use it for new asset packs in the future.
FilthyDrawings
Creator of
Recent community posts
Thank you for the attention to this issue.
- I tried importing the plugin (with all settings on default) to a blank project, and at first it didn't cause any crashes, but it also wasn't showing any bars when inflicting status (like it does in the example project);
- Then, without changing anything in the plugin, I change some parameters in the database system settings (changed party members to only one and battle to time progress (wait);
- After that, the game consistently crashes producing the exact same error, even if I revert the settings back to the original ones.
Some other notes:
- The error never occurs in the Souls Status Bars MZ Demo project;
- Plugin parameters are unchanged, same as the MZ Demo project;
- I'm using the Steam version of MZ
I bought this plugin, and it seems that you've done some updates, but the only version available for download is the 1.0.0, which not only is from 2023 but it is currently bugged in RPG Maker MZ, producing a TypeError on launch. This is pretty disappointing and I can't seem to find a solution for the problem, since it instantly crashes on launch in my version of RPG Maker, even without any other plugins loaded.
I need to post a new devlog explaining this, but basically I'm preparing for a full version release on Steam (and maybe itch too, later), so to preserve parity with both versions I'll now adopt this versioning method instead of the older one. There are a lot of small bugfixes, besides cosmetic changes, and this is pretty much the same version as the future public demo on Steam. This is definitely the recommended version of the game for now.
Thank you for your reply, I'm glad you like the game! This issue probably has something to do with your cookies settings. Unfortunately, it is a quirk of the engine that this and a few other bugs are only present on the browser version, and currently there isn't anything I can do to manage the browser version save files :/ . The downloadable version is far more stable and I strongly recommend it over the browser version.
Hey, thank you for reporting all of these! Currently there's no way to backup saves, in the next version I'll make a downloadable version available since some recurring issues seem to be due to the browser version.
I'm trying to reproduce the poison bug, maybe I accidentally fixed in my current version but I'll keep an eye for that. Antidote bug is fixed for the next version, thank you again for pointing it out, and the status icons seem to be an issue with the browser version too.
Luckily everything should be way more stable in the future non-browser version!
Oh, I see. I do use Brave too, and there's noticeable performance issues with it when playing web applications, especially games. The alt+tab issue happens even with the standalone game when I test it, so I'm still investigating it, unfortunately, but the lag itself is definitely a chromium thing.
And thank you for your comment, I'm glad you're enjoying it!
They all attack after your turn and have slightly different stats, some having higher damage, but their true worth is in their different gem slots.
Every pet has 3 different gem slots (you start with a single unlocked and when you level your pet, up to ten, you unlock the other two). These slots differ from pet to pet, and determine which gems you can equip on them.
I'm planning for gem farming as the endgame content, with the arena acting as a boss rush and an easier way to obtain them. With gems you will be able to increase your power even further, with percentage based increases.










