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FilthyDrawings

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A member registered Mar 06, 2017 · View creator page →

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Hey, thank you for reporting all of these! Currently there's no way to backup saves, in the next version I'll make a downloadable version available since some recurring issues seem to be due to the browser version.

I'm trying to reproduce the poison bug, maybe I accidentally fixed in my current version but I'll keep an eye for that. Antidote bug is fixed for the next version, thank you again for pointing it out, and the status icons seem to be an issue with the browser version too.

Luckily everything should be way more stable in the future non-browser version!

Thank you for reporting it, I don't know how I missed this! Fixed for next version!

We're really glad you appreciate the game that much, and we're glad you had fun with it!

Thank you for informing me. Pets are still bugged, but I've already fixed the issue for the next update. Should take some time since I'm adding content too, but it should work when the update comes.

Oh, I see. I do use Brave too, and there's noticeable performance issues with it when playing web applications, especially games. The alt+tab issue happens even with the standalone game when I test it, so I'm still investigating it, unfortunately, but the lag itself is definitely a chromium thing.

And thank you for your comment, I'm glad you're enjoying it!

Thank you, I'm glad you liked it!

If you're talking about text speed, I can implement more options in that regard to make it instant or almost instant. I appreciate your feedback!

It's a secret ;)

I'm not exactly sure how, but I think if you follow my profile you'll get notified when I post a new dev log! I took a break for a brief time in order to make a quick project for a game jam, but Dungeon Mori is already back in development ;)

Jogo muito bem feito e polido, completei em 3 minutos, mas senti muita falta de algo ensinando o jogador os botões, especialmente o de dash, que tive que ler os controles na página do itch pra sequer saber que era uma opção. Tirando a falta de um tutorial básico de botões, está excelente!

They all attack after your turn and have slightly different stats, some having higher damage, but their true worth is in their different gem slots.
Every pet has 3 different gem slots (you start with a single unlocked and when you level your pet, up to ten, you unlock the other two). These slots differ from pet to pet, and determine which gems you can equip on them.

I'm planning for gem farming as the endgame content, with the arena acting as a boss rush and an easier way to obtain them. With gems you will be able to increase your power even further, with percentage based increases.

Really weird. I thank you for your patience in reporting this and other issues, maybe I'll try building a standalone version outside of the browser so it's able to show crash logs when it freezes.

It starts giving you bonus exp after a certain number of rooms, and it's also based in a percentage of the exp you accumulated.

Number of rooms. The more rooms cleared the higher the bonus will be, even increasing in percentage depending on the number.

Hmm okay, I believe you. Thanks for reporting it. I didn't stealth update the game so don't worry about it, I'll try to replicate it so I can investigate the issue.

It's a secret. ;)

I was about to ask what logicalChase said. Saves between versions tend to have a few issues. I'm currently working on a way to export and reimport saves in order to fix that, a lot of major issues come from saves between versions. I apologize for the inconvenience, I'm working my best to fix it on the next versions!

I'm glad you're finding the game fun! I plan to include more of these types of events in later versions!

And about the drop rate, it doesn't affect the quantity you get, since it's set within a certain range, it only affects the chance of an item dropping from the enemy but since in this case Soul Shards are 100% guaranteed to drop it doesn't really affect how many drop.

Hmmm, I remember it happening with me while testing too, I think it's not working when you reach the guaranteed chest at the dungeon. I'll work on it and patch it for the next version!

You have to roll an 1 to spawn a mimic, so regardless of how much lockpicking you have you'll always "fail" if you roll an 1. :)

Thanks! I'll try to reproduce it and find a solution! :)

Hmm, it seems to be a bug, I'll look into it, thank you for reporting! I really appreciate it, it helps a lot so I can make the game even better!

I'm also extremely glad you liked it to this point! This motivates me to keep working on it.

Yes! It's something quite hidden though that depends on luck to appear. I could spoil it, but that would ruin the fun.

Hint: it's something to do with treasure chests. 

Thank you for reporting it, I also appreciate your comment! I have a few questions regarding the crash:

  • Does it crash immediately when you click 'Sell Loot'?
  • Are you using an old save?
  • Can you inform me more or less what you have in your inventory in terms of consumables?

It's still not inside the game, the description on the license is just a hint at future content ;) . Btw, congrats on finishing the Slime Forest! Hope you had a good time playing it!

I see, I'm currently investigating the issue with pets, thank you for reporting it!

Thank you! I'll keep working on it :)

Don't worry, it's by design this time. I removed the ability to equip two of the same items (it's even mentioned in the update devlog). You will still be able to equip two variants of the same item (like a +1 and +2 version) in the future, but this was done for future balancing reasons.

Thank you for reporting, I will look  into it!

I do understand your side, but I have to say that I advise that you start a new character. Not only a lot of things are rebalanced and added to the shop only in a new save, but for now old saves will break things inside the game and make some features inaccessible. I'm currently working on an internal save tool to allow players to keep saves between major versions, but for now old saves are certain to break stuff.

If you're trying to load a save pre version 1.1.0 I advise you create a new one. Old saves WILL break the game!!

Oh, I see. I strongly advise against using saves from earlier than 1.1.0 due to several changes causing crashes. I apologize for the inconvenience, In the meantime I'm working in a save exporter/importer to solve this issue in future versions.

Thank you for reporting, currently looking into it. Are you using an old save or a new one?

I'm looking into it right now. Are you using a new save or an old one?

Lol, I hope it's easier for you to understand now, many people were asking for stat explanations so I'm glad to include that.

Thank you for commenting, I'm still investigating the random freeze issues, might be a thing with the engine. I'd advise against alt+tabbing cause that's what seems to be the most consistent cause of some freezes at the time.

I just updated the game a few minutes ago, now you can hover your mouse on the stats and it'll show what they do! :)

Might be your lucky day! Just updated the game and one of the new features is exactly that!

It was bugged in the earlier version (Beta 1.0.5), should be working properly now! Sorry for that!

Thank you guys, the update should come soon, probably this week if everything goes right. I'm currently fixing some mildly annoying bugs and looking for others with the help of my tester, but it should be soon.

Expect a lot of cool new stuff, especially in the visual side of things. I'm focusing on polishing things before adding more content, but what I can say is that there will certainly be some new content to go along with the update. I'm fairly excited and can't wait to share it with players!

Oh it just means the badge is equipped :) . 

Can you point the interfaces where the stat change wasn't showing in case it is a bug?