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Filed officer

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Posts
A member registered Feb 01, 2025

Recent community posts

Hello developers!


I’ve completed all 6 endings in "Off Them". First of all, thank you for the game — the protagonist's design and atmosphere are fantastic. I've really engaged with the systems and want to help improve the project with some constructive feedback.


1. Major Bug: Ending 6/6 ("They are dead...") only works on one map


· What I did: Completely cleared the "Supermarket" map (civilians -> police -> SWAT). The ending triggered correctly, showing the final text and screen.

· The Problem: On the "School", "Office", and "Airport" maps, after killing all enemies, the game does not end. The player is left standing on an empty map; the ending trigger fails to activate. The issue might be in the scripts or not all enemies being flagged as "killed" for the trigger.


2. Critical Issues with Optimization and Controls


· Optimization: On the aforementioned maps ("School", "Office", "Airport"), there are severe lag and FPS drops, even with the minimum number of NPCs. The "Supermarket" and "Parking" maps run much better. The problem is likely in the geometry or lighting of those specific locations.

· Sniper Mode Controls: When zooming in and out of the scope, the mouse sensitivity often resets or becomes very low and does not return to normal. This completely breaks the gameplay of this mode.


3. Suggestions for Balance and Gameplay


· Civilian AI: They are currently too passive. It would be great if they could more actively run away, hide, or even (rarely) try to fight back when they see weapons or corpses. This would add more dynamism.

· SWAT / Police AI: The AI is smart, but its accuracy and damage feel like "artificial difficulty". They can kill in 3-4 shots even when the player can't see them. I suggest a slight nerf to their accuracy at long range or a slight increase in their reaction time to give the player more room for tactics rather than relying on luck.


Summary:


The game has huge potential. The design, concept, and art direction are top-notch. Fixing these technical issues and tweaking the balance would make this a truly hardcore and atmospheric project.


Thank you for your attention and for your work. I'll be following the updates!