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Hello developers!


I’ve completed all 6 endings in "Off Them". First of all, thank you for the game — the protagonist's design and atmosphere are fantastic. I've really engaged with the systems and want to help improve the project with some constructive feedback.


1. Major Bug: Ending 6/6 ("They are dead...") only works on one map


· What I did: Completely cleared the "Supermarket" map (civilians -> police -> SWAT). The ending triggered correctly, showing the final text and screen.

· The Problem: On the "School", "Office", and "Airport" maps, after killing all enemies, the game does not end. The player is left standing on an empty map; the ending trigger fails to activate. The issue might be in the scripts or not all enemies being flagged as "killed" for the trigger.


2. Critical Issues with Optimization and Controls


· Optimization: On the aforementioned maps ("School", "Office", "Airport"), there are severe lag and FPS drops, even with the minimum number of NPCs. The "Supermarket" and "Parking" maps run much better. The problem is likely in the geometry or lighting of those specific locations.

· Sniper Mode Controls: When zooming in and out of the scope, the mouse sensitivity often resets or becomes very low and does not return to normal. This completely breaks the gameplay of this mode.


3. Suggestions for Balance and Gameplay


· Civilian AI: They are currently too passive. It would be great if they could more actively run away, hide, or even (rarely) try to fight back when they see weapons or corpses. This would add more dynamism.

· SWAT / Police AI: The AI is smart, but its accuracy and damage feel like "artificial difficulty". They can kill in 3-4 shots even when the player can't see them. I suggest a slight nerf to their accuracy at long range or a slight increase in their reaction time to give the player more room for tactics rather than relying on luck.


Summary:


The game has huge potential. The design, concept, and art direction are top-notch. Fixing these technical issues and tweaking the balance would make this a truly hardcore and atmospheric project.


Thank you for your attention and for your work. I'll be following the updates!

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Hey, thanks a lot for taking the time to write all this. We really appreciate players who dive deep into the game and help us spot the things we miss.

1. Ending 6/6 bug
We’ve already added this to our priority list. You’re right — the trigger only fires properly on Supermarket, and it looks like some NPCs on School, Office, and Airport aren’t being registered as cleared. We’ll go through the scripts on each map and fix the kill-flags and trigger logic.

2. Optimization + sniper controls
The FPS drops on those maps are known issues and most likely tied to heavy geometry and lighting. We’ll be doing a pass to clean that up so the maps run closer to Supermarket and the Parking Lot.
For the sniper mode sensitivity problem, that’s fully acknowledged. The scope zoom shouldn’t reset your mouse sensitivity at all, so we’re reworking how the camera and input handlers behave.

3. AI and balance
Your suggestions make sense.
– Civilians: We agree they should react more aggressively and dynamically instead of freezing or jogging slowly.
– Police/SWAT: Their accuracy at long range is getting tuned. They should still be challenging, but not laser accurate to the point where it feels unfair.

Thanks again for the feedback and for playing through all the endings. It really helps us improve the game. Updates are on the way, and we hope the next versions feel smoother and more balanced.