realized I should have commented here and not on the main page lol
lovely platformer and great adherence to the theme! I'm miserable at platformers so getting to have 5 double jumps came in clutch lmao
thank you so much for playing!
when making the enemy ai we would up making custom pathfinding and all sorts of silly things so we kinda just kept throwing stuff in from there and I'm glad it turned out well :)
we did have some sprite work done for attack animations but unfortunately we ran out of time to include them so we'll be adding them in after judging
our goal for level design was to have the player try to stop 'rituals' within a certain time limit by either destroying altars or killing everything and having the occasional boss fight and I'm really looking forward to making that as well as including the story we put together
Thank you for playing! Originally I planned to have single player but sadly due to time constraints I had to sacrifice it, but it is definitely on my post-jam plans. Looking back, I realized that I accidentally flipped the win conditions so in that case it was probably the ti.e police that actually won. Also the timer at the top of the ui shows how much time you have until the next "loop". I should have added some more info about this, but while the timer is running, the game records both player's movements and at the end of the timer, copies of the players are instanced in and they follow the recorded movements. If one of the players get too close to one of the ghosts, they will loose.