thank you so much for playing!
when making the enemy ai we would up making custom pathfinding and all sorts of silly things so we kinda just kept throwing stuff in from there and I'm glad it turned out well :)
we did have some sprite work done for attack animations but unfortunately we ran out of time to include them so we'll be adding them in after judging
our goal for level design was to have the player try to stop 'rituals' within a certain time limit by either destroying altars or killing everything and having the occasional boss fight and I'm really looking forward to making that as well as including the story we put together