Nice idea, but I found it kinda frustrating.
I find it needs a bit more polish, at which point it could become a really great game.
Judging from the source code, the toys are supposed to bop up, when put into the drop off area.
Which would be fine, if the movement was prevented. But if you try to eliminate unwanted "enemies" first, like the canon or the robot, the canon can still shoot you, from within the pipe.
Or the toys get irreplaceably lost.
For example, I remove the canon and robot first, then got rid of the monkey because I accidentally grabbed that, instead of the mouse. Then I got the mouse and put it in. And now the child wants the monkey. That should have been in the drop-off area and I can't progress anymore.
The next problem is, the toys constantly run after the claw making it impossible to chose a specific one, and you either have to rely on another toy shooting or punching you, to be able to regrab.
I really appreciated the volume sliders, most games are missing them, but I find at least a mute button to be the bare minimum. So seeing this (without even using it) made me extremely happy.

