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(+1)

I like, the twist that various modifiers can get applied while you have to start evading more and more enemies.

I think the sound effects and music fit well. Although the background is a bit empty.

Furthermore when Logic Leak happens I die instantly without knowing what happens.


Looking into the source code I assume I should start getting chased by my ghost, although I'm already moving when that happens I still die.

Thanks for the comment. Yea the logic leak thing was a problem and I thought I fixed it. I added a small timer and tweaked hitboxes but it still isn't consistent. Ill update it and try to fix it.