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Figglewatts

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A member registered Oct 30, 2017 · View creator page →

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Hello - I have updated the build of the game and hopefully fixed this issue now.

Hello - I have updated the build of the game and hopefully fixed this issue now.

Excellent, thank you, got them! I can fix this and update the build later today

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Hello! Apologies about the issue - would you be able to send me the log file located at: 

C:\Users\<your-username>\AppData\Roaming\Godot\app_userdata\Apparatus- Exanimus\logs\godot.log

You can DM it to me on Discord (my username is 'Figglewatts') or email it to me at 'me@figglewatts.co.uk' - thank you!

Hi there, I've just updated the game with a potential fix for this issue - if you'd like to try it out then please redownload :)

Hi there, I've just updated the game with full gamepad support - please redownload if you'd like to try it out :)

Awesome! Thank you for updating :)

In that case apologies, I'm not sure what more I can do - I'm unable to reproduce. I've found MacOS to be notoriously tricky to support - sorry

You could try the following:

First, open a terminal to the folder you put the application in (it might be ~/Applications)

Then run:

chmod +x "Apparatus- Exanimus.app/Contents/MacOS/Apparatus- Exanimus"

Then finally try running the application again

Hello! Thank you so much for playing - the narrative has a few things missing on purpose in order to allow people to make their own interpretations.

There are nine diary entries to find in the game. There are also a couple of hints as to the fate of DIRUS in the unboxing video.

The ‘true’ ending is associated with a diary entry dated November 8th 1998.

Hello! My MacOS testing was only for the prior version I’m afraid - does it go into any more detail about why it can’t be opened?

Hello! Unfortunately this is likely due to an issue with recent AMD drivers and Godot. Investigation of the issue is ongoing, but it seems like a fix may be available soon: https://github.com/godotengine/godot/issues/109378

Downgrading to a driver version from a month or so ago might fix the issue. Apologies for any inconvenience!

Hello! Thanks for playing - it’s intended for the mouse not to work, yeah. I will likely add gamepad support in the future but the tank controls will be staying

The controls are supposed to be a little bit clunky, but I’ll probably add gamepad support in a future update! Thanks for playing :)

There isn’t a Trojan

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Thank you so much for playing and I really appreciate the feedback :)

Thanks for playing! That box needs a crouch jump :) I’ll tweak it to not need that as a couple of people have gotten stuck there

Thank you so much for playing! I really appreciate the feedback. Totally agree re: the mug zone, it turned out a lot more confusing than I anticipated - I have a number of ideas for streamlining it that will make their way into the full version of the game :)

Hi there - thank you and I really appreciate the offer, but I wouldn't want anyone to do work for free and I don't currently have the resources to pay translators - sorry!

I appreciate the offer, but I wouldn't want someone to do this work for free and I currently don't have the resources to pay any translators - sorry!

Thank you so much for playing!

Thank you for playing!

thank you!!!! :)

Hi there! I apologise but I don't currently have the resources to translate the game into Korean

Thank you for playing!

Thank you for playing!

Thank you!!

Thank you so much for playing!

<3

This is planned for the next version.

A handful of rare events, and the precise location of spawn points - everything else is there. Essentially, it will never be 100% accurate until a full decompilation of the game (which I do not have planned) due to the random nature of the original. It's close enough to be near identical.

Not intentionally but I'm a big Aphex Twin fan so maybe some came through subconsciously :)

It's not being actively worked on at the moment as I've got other projects happening, but I am aiming to revisit it within a couple of years! Thank you for the support, it means a lot :)

Thanks for playing! Apologies about the water issue, a few people have been getting it - if I may ask: what refresh rate is the monitor you're playing with at? Are you playing with VSync enabled?

Most things should be possible, in theory. All of the content from the original game that is present in LSD: Revamped has been created using the modding tools - the 'Original Dreams' in-game are technically a mod that is built-in to the game.

Genuinely not sure. Try it out and let me know!

Ah wonderful! Thank you so much for trying it out again and getting back to me, much appreciated :)

Thanks for playing, I really appreciate the feedback!

Apologies for the technical issues you faced during it - are you able to provide a screenshot or video of the visual glitching you mention? It doesn't sound like anything anyone has reported so far so not sure what would be causing that!

Thanks for playing! I'm not too sure what could be causing the lag, what year did that GPU come out? You could try running the game in windowed mode at a smaller resolution, and disabling things like anti-aliasing in the settings.

Lots of the mechanics and elements of the game are balanced around there being separate bars like that (determination and focus), I think it makes sense having them separate! They aren't necessarily a health bar and a dream bar :)

Let me know if the suggestions above make the game run any better, but if not I suspect the GPU may be on the lower end of what is supported!

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That definitely seems like a bug with Mindfulness, thanks!! Also with spiked helmet, I'll look into this :)

And wow great job! I'm definitely adding a secret there thank you hahah, I might even leave the whole skip in the full game as it won't end up being much of a skip outside of the demo and is definitely in the spirit of the kind of gameplay I'd like to encourage ;)