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fidelsoto

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A member registered Jun 13, 2018

Recent community posts

(1 edit)

Found the error. 

It should be ScreenCapture.CaptureScreenshot(filename);

not ScreenCapture.CaptureScreenshot(screenshotPath);

because "On mobile platforms the filename is appended to the persistent data path."

https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ScreenCapture.Capt...

(3 edits)

Everything works fine on the editor but when compiled to an android device the form doesn't open. I could've sworn it opened before. Now it seems like it can't create a screenshot. Any tips?