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fiberbundles

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A member registered Jun 12, 2020 · View creator page →

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I love this! Such a great little game, love all the details. I really appreciate the seamless transition from the tutorial screen to the gameplay. You even have an animated results screen! So good! Googly eyes on the roomba are a nice touch. ヽ(͡◕ ͜ʖ ͡◕)ノ

Also, the stuff under the rug cracked me up!

I love messing with the extreme settings! I can make the ball lose its mind and go totally nuts, or I can make it just go THUNK. 

   HELP     help
                        halp                                      HPLE

                 hLEP                     halp
                         help
    help                                            HELP

halp        HElp             hELp     

                          help        

What a cool game! I'll admit, I needed some "HELP" finding the flies... Nice soundtrack, too! Fitting.

The voice acting is PRISTINE, haha!

Love the slow moving bullets and the accurate hitboxes. Actually adds quite a bit of strategy.

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Super addictive, I could play this for hours! Feels just like some of the best flash games from when I was a kid. Music is fantastic! Love the difficulty, as well. Still trying to get the technique down, and figure out how I wanna handle upgrades.

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The cutscene at the beginning is awesome, and the way you incorporate the tutorial is very elegant!

Love me my good ol' wall-mounted spotlights that run on 9V-shaped 6V batteries.

My time was like 7 minutes, I kept screwing up the game with the disappearing clouds, lol. Awesome game!

Hints:

more than 2
odd number
different unit digit
big number
like really big
huge
more than -100
door smells bad
weird color
locked
employees only
variable door number
no soliciting
revolving
opens the wrong way
is behind a shelf
was stolen yesterday
surprisingly massive number
more than -99

I hold the most valuable sword in the universe in my hand. I stare my customer down... then wordlessly turn around and sell them the garbage I've been cleaning the bathrooms with for the past three days. I scoff at the chump as they leave with their """product""", and I once again wield my $infinity slime slicer 3000 with a gleam in my eye as I wait for the green blocks to waltz into their unexpected doom.

I agree with the general sentiment here. Great music choice! SFX are nice as well. I like the variety of items, too!

Love the controls! This feels so good to play, every action feels very natural. Sounds are fantastic as well!

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This is super cool! I found the game to be perfectly intuitive. Took a few tries, but I managed to get an end screen that seemed to suggest I had done well!

Also, I appreciate the detail of the timer coming in with exactly  seconds left. Nice touch! ( ͡~ ͜ʖ ͡°)

Might just be the math geek in me, but I had a ton of fun with this one! I like the pacing to it: Test a button and see what kind of meter we've got... Is it highly sensitive and touchy? Or does it just need tons and tons of juice? Or does it already have too much juice, and how much do I need to dial it back?

It almost strikes me as the kind of game that was actually based on something you were messing with IRL. Just curious, were you designing/working on/repairing a circuit that acted roughly like this? Is this an abstraction of some strategy you found for something?

I sorta get where others commenters are coming from about the theme, but I've always tended to lean in the free-spirited direction when it comes to theme interpretation. I feel like you've got one room in the sense that there is one screen. Still, I think if you'd had more time, you might have been able to come up with some purely cosmetic changes that would really land you firmly within the feel of a "one-room" game. You'd have missed out on that Trijam, though, so I'm glad you submitted what you have!

Super impressive that you dared to attempt three game jams in three hours! Fantastic result given your constraints.

There are a lot of sneaky little things to watch out for on this one. It was fun to try and find all of the different versions of the room. Not even sure I saw them all!

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The red guy that follows  me is my friend now! I'm gonna call him Norm. We are gonna eat bones and cobwebs or something idk.

I really liked this game! The cryptic notes had me hooked right away.

That invincibility power up was a fun surprise! 

Awesome! Reminds me of games I'd play on Stickpage back in the day. Definitely the kinda game I'd get my neighborhood buddies in on so we could start figuring out strategies... and maybe finding glitches (didn't find any this time, though!). This would have kept us busy for a few days at a time, and we'd come back to it every few months or so as well.

Animations are fantastic (and also very Stickpage-y, aside from them not actually being stick figures)! Sounds and music are tasteful as well!

BIKE HORN MEANS GOOD DREAM YES
Interesting concept here! Very thoughtful.

Your way of handling the minimalism here is super clever, honestly!

That harmonica perfectly captured my feelings after losing my 49 point streak...

Once I figured out what was going on, I started really getting into it! Very slick use of the theme. Cool art style, too!

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Sweet game! Love it, love it, love it! Love the little characters, and the music is super fun!    

Such a powerful and immersive experience. I felt a lot of emotions playing this. I kept practicing, slowly improving my skills, learning routes, finding patterns... developing the detailed and determined discipline of a professional poppin' party planner...      

AND THEN STINKING SQUIRREL AND DOOFUS DUCK TEAMED UP ON ME USING THEIR SUPER ULTRA MEGA HYPER META MULTI-COLLISION RABBIT ACCELERATOR COMBO SKILL, LAUNCHING ME ACROSS THE ROOM AND INTO THE WALL AT MACH ONE BILLION AND FIVE.    

I COULDN'T FREE MYSELF FROM THE RELENTLESS CLUTCHES OF THE INANIMATE YET DEMONICAL WALL UNTIL, OVER THE COURSE OF LIKE 26 SECONDS (more like three seconds, but I was really feeling it) OF TREMENDOUS KINEMATIC SUFFERING, MY MOMENTUM DECREASED TO A MAGNITUDE I COULD OVERCOME USING MY MORTAL RABBIT LEGS.    

NEVER INVITING THOSE JERKS TO MY BIRTHDAY PARTY EVER AGAIN.

Ahem. Anyway, loved the game! Gonna keep trying to get some good scores...

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The voice acting is a nice touch! That ending surprised me!

Haha, thanks!

Yep, mostly done live. The MIDI piano parts are about 80% live, with hearty amounts of post-programming, and a couple sequenced segments here and there. Glad you enjoyed the guitar! Had a lot of fun recording those tracks.

I love how pure this is! Reminds me of the "Click Play" games! Also really enjoyed the little progression in "narrations" in the later levels. Nice touch!

Definitely one of the more strikingly video-game appropriate submissions. This could honestly work over either a cutscene OR an overworld! I also love the way the staccato stuff develops as you progress through the first half of the song. It also creates a lovely contrast against the more sweeping lines toward the end.

The voiceover is such a cool idea! Very direct, effective way of emphasizing the theme. The transition between Pastoral and Consummation is amazing!

Thanks! I'll need to check out Lighthouse.

Thanks for your comments! It's been cool to read about which tracks people enjoyed.

Thanks!

Thank you! I also really like the mood on Leftover.

YO

that fourth track is insane

Not sure I've ever heard anyone get sounds like that out of beepbox!

That guitar tone is spectacular! Kind reminds me of Enemies, and a little bit of Animals as Leaders. Also, cool of you to put a little footage of yourself playing!

Nice track! Movement is heavy and dramatic, and each section seems well thought out.




Currently, it seems like only the submitter can vote on entries. Should the rules & guidelines be updated to reflect this?

Totally reminds me of Fossil Fighters! It's like the cleaning game! Love it! Music is lovely as well, and sounds are very satisfying!

Beautiful patterns and melodies here! Some parts kinda sound like Minecraft! The wind sounds are so tasteful as well!

You asked for feedback: When you get to about 2:33, it kinda sounded like the song wanted to slow down, but it didn't. A tempo change there might be pretty powerful. You could experiment with gradual tempo changes and quick tempo changes and see what feels best.

face MELTED

DUDE this is SICK! Transition at 2:21 is super cool. I also love the little comping synth that comes in around 0:53!

Fantastic work! I love the strategic use of drums. Makes your energy levels a lot more nuanced! Crazy that you were able to do all this on a phone!

You asked for feedback on the composition: I think your development through the first chunk is great, but the pacing of chords towards the latter sections gets a little slow and repetitive. Once you've introduced the pacing of those chords (even if the progression is long, or not strictly a loop), you have plenty of room to throw some extra melodies/decorations on top.

This is absolutely epic! The nontraditional, almost experimental timbres at the beginning are gorgeous, and the way you build from there into that COLOSSAL finale is magnificent. Would have loved to hear you tackle hard mode!

So much amazing work here! You convey emotions so powerfully, especially on the second track. This is some of my favorite kind of music, and you do great justice to the textures! Some of the stuff on the first track reminds me Sharks Keep Moving. Great work!