Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

FFEDCO

11
Posts
1
Followers
3
Following
A member registered Aug 27, 2019 · View creator page →

Recent community posts

(1 edit)

Hey, I threw a rock as an elf and missed. Then the rock clipped into the wall. I want my money back!


Edit: The rock thing really wasn't a big deal. This game is a stimulating roguelike, with the unique touches of both thought provoking choices (definitely better than the ones in Fallout 4) and the beguiling deck of animal forms.

It doesn't feel right to say that a roguelike is "too hard", but the addition of the "story mode" button is most certainly a welcome addition. Remember folks: fighting enemies doesn't really give you anything, and they continually spawn so you can't clear out a level! This isn't Haque.

Big bonus shoutout to the story observations of your character changing depending on who you choose.

What games did the music come from?

Everything about this game just feels good. In that department, Supertry rarely disappoints! My only complaint would be that I've died mid-burger animation more times than I'd like. But of course, these deaths are ultimately inconsequential, as this is quite possibly the only documented instance of a bullet-hell style game that anyone can finish! I'd reccommend it to a friend.

It worked! Really, what I liked most about this game was the well thought-out premise. That really helps a player get into a game, you know?

I did it! I beat the game! Now I can finally Lich in Peace.

Also the game is still listed as "In Development", that's not something I'd say about a game that's "dead".

Hey, so. Despite being a self-proclaimed Super∴Fan (who talks too much), I never actually played this game until just now, late on a September Sunday night. Because... Well, I guess it was a shallow aversion to the jittery graphics and just how bleak the whole thing looked and seemed. Plus, mouse controls?! In a platformer?! And I did that thing that most people stop doing after middle school and just acted like I had played it without ever having actually done so.

Until now, a hundred and four days (of summer vacation) after its release. Why now? Well, in a word, it was the music. Kevin used a song from this game in a video clip of Project Maiden Alpha Gaiden (A name I made up that is by no means official) a day or two ago and today I woke up singing that song, and didn't quite stop singing it until I sat down and finally played this game. I guess I'm just a sucker for that mandolin in the back of my head, y'know?

Anyways, enough about me. The game is... Good. Here is my number one favorite thing about it:

Tumbleweeds, the only "true enemy" in this game, seem to wait until they see you to begin their tumbling and weeding. This somehow gives them more malice than you'd feel from an enemy that is animate in the traditional sense, like a brown walking mushroom/chestnut enemy.
They also reveal the secrets of the universe (sometimes. On accident?)

Here is my least favorite part of this game: My monitor is of an unusual resolution, so I had to scroll up and down depending on where my character was in order to see them. I'm not sure how foreseeable that could have been, however. The mouse controls really weren't that bad at all.

Good game, I'd put it between Beep's Place and Cakewalk.

Postmortems are for dead things Kevin, and this game will live on forever in our hearts or something.

It's great, could use an ending tracker or at least a list of accomplishments at the end of every run. But, then again, maybe that's supposed to be something our souls take care of? And asking for that only proves that we're missing the point? Maybe I'm treating it too much like a game. But whichever way you slice it I loved it!