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A member registered Aug 27, 2019 · View creator page →

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Hey, I threw a rock as an elf and missed. Then the rock clipped into the wall. I want my money back!

Edit: The rock thing really wasn't a big deal. This game is a stimulating roguelike, with the unique touches of both thought provoking choices (definitely better than the ones in Fallout 4) and the beguiling deck of animal forms.

It doesn't feel right to say that a roguelike is "too hard", but the addition of the "story mode" button is most certainly a welcome addition. Remember folks: fighting enemies doesn't really give you anything, and they continually spawn so you can't clear out a level! This isn't Haque.

Big bonus shoutout to the story observations of your character changing depending on who you choose.

What games did the music come from?

Everything about this game just feels good. In that department, Supertry rarely disappoints! My only complaint would be that I've died mid-burger animation more times than I'd like. But of course, these deaths are ultimately inconsequential, as this is quite possibly the only documented instance of a bullet-hell style game that anyone can finish! I'd reccommend it to a friend.

It worked! Really, what I liked most about this game was the well thought-out premise. That really helps a player get into a game, you know?

I did it! I beat the game! Now I can finally Lich in Peace.

Also the game is still listed as "In Development", that's not something I'd say about a game that's "dead".

Postmortems are for dead things Kevin, and this game will live on forever in our hearts or something.

It's great, could use an ending tracker or at least a list of accomplishments at the end of every run. But, then again, maybe that's supposed to be something our souls take care of? And asking for that only proves that we're missing the point? Maybe I'm treating it too much like a game. But whichever way you slice it I loved it!