Took me a while to figure out how to not die in 5 seconds, and then I put a solid 20 minutes into it. Cool shit fam
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Since it doesn't show details on this page and I know some genius is going to wonder why they can't do anything, here's the description copied from the main page:
this isn't really a game yet
it's just my progress on building up the basic components
if you left click an object that you have a clear path to, you'll possess it
right click an object that you have a clear path to, and it'll open a menu of available actions
jump (space) out of objects you've possessed
I really didn't even consider that, so I think I'll switch to something that has an arrow pointing out from the player to the direction they're punching.
Do you have a suggestion for how I could possibly improve thrown punches? I added them just minutes before uploading my demo and wasn't quite satisfied with how I implemented it, but I don't really know of a better way to do it.
I'm kind of considering holding the punch button for half a second to charge up and throw, but that could be even worse.