That's even more odd as I use firefox as well lol. I'll look into exporting and see if I did something wrong.
Feztek
Creator of
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That's a good point, originally I was going to have the player shoot by pressing space but I couldn't find a way to incorporate that with the rest of the game. As for space skipping the tutorial I think by default it will press the last button you've clicked for some reason, so that's not intentional. Thank you for the feedback and playing!
After a while of resetting it finally worked. Seems like it breaks more often than not. It would also break after I died so not sure whats causing that. The game is quite fun though. I like the story and how the player flies. Although sometimes when I hit a button to go up or down it just doesn't work. Its not often but when it happens its annoying. The crows work fine and are a good enemy. Maybe giving the crows a slightly bigger hitbox could help as sometimes the eggs would hit the crow slightly but still not kill it. The art looks nice and same with the music. Overall great small game but could use a few small changes/bug fixes.
Tysm for the pixel art tips! I wanted to make the background change to give a sense of progression but as you said some made it hard to see. I love the blue bird idea for avoiding that issue. I did originally intend to have some sorta story where the bird is learning to fly with his jetpack while the other birds are making fun of him. And when you make it far enough it plays another cutscene where the bird catches up to his family. Buttt never got around to adding that either lol.
Thanks again for playing and the feedback! I really appreciate it :D
I think the concept and gameplay is very well done. I only have a few complaints. I found that the screen is rather zoomed out and hard to see. Trying to find the targets and keep track of the angle of Oofoe I think would be easier if It were slightly more zoomed in. Doesn't have to be much but it felt like I was straining my eyes sometimes.
The learning curve is very steep and it was very difficult at first for a few reasons. When you swap from walking on the floor too flying how the controls work changes depending on the direction of the character, going right while running could make you fly left. I got used to this over time but I'm just talking about learning. I also think the controls were quite odd, in my opinion it would work better with one hand doing left/right, and the other hand doing jumping and breaking. Or putting jump on the Up arrow could work as well. I feel that putting one button on the other hand was slightly confusing and took a bit more learning compared to what I'm used to when it comes to movement (WASD)
The flying and level design felt really good and I enjoyed playing the game after I learned it. I think with a few adjustments to make it easier and faster to learn this could be great.
Tysm for the detailed reply! I found that you could fly to the top to avoid everything but couldn't find a good way to fix it. As for the aim I have the sticks throwing just a couple blocks to the right of the player at the time of the throw, as again I just didn't know how to do it any differently lol. I actually made all the assets myself! I'm learning pixel art and think it turned out alright, as for the music... there's an option to disable it for a reason lol.
Again tysm for the detail, I'm planning on continuing game dev and it goes a long way helping my improvement.