Not going to lie, equal parts impressed and terrified. Genuinely curious how you did that because i try to keep exp limited in this series. I always welcome suggestions, but i dont make promises regarding content because its always subject to change. Feel free to post the save, im sure someone would appreciate it, and what your thoughts are. And dont worry progress is being made. Current projection is summer based on flow.
Fez Dispenser
Creator of
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I can't give you all of them, because theres a good amount of them, but a few that i can think of right off the top are
1. the flower collecting level, collect extra flowers
2. any devlog has bonus and the first paralouge gives more bonus depending on the turn completion rate
3. the ninja level, if you spare villagers you get bonus
https://docs.google.com/forms/d/e/1FAIpQLSeQHiQfxGQk_5Gq-WGQ8Am3OjKMITGpv8BS1Wxx...
If you have the time please take this survey, so that the game can improve
Changelog version 0.8
-NEW- New ss/s events
New Story maps
New Weapons
New Skills
5 new units
New conversation events
WEATHER!
Characters visible in menu
Interaction Indicators present when selecting units
-CHANGES-
Some older maps revised
Stampede lance properties changed
Vlatas Properties changed
Pixie loses light magic use
Pixie status effect activation rate lowered
Pixie weapon accuracy lowered
Lowered Marin’s base stats
Windsweep activation rate halved
Daphne first skill changed
prodigy effect description fixed
Flashback Fight modified
Music at bases changed
Argo Stat gain ability buffed
Harbinger Movement increased
Increased luck stat of multiple enemies
increased midbattle dialouges
Lyla starting stats buffed
not at my computer right now, so I can't give exact rates, but the charms improve a units specific growth rate for that stat. Growth rate=( original growth rate + charm rate)
Heavy weight is just a joke item
Also glad to hear! I'm doing my best to get this out as soon as possible but life happens you know.
V0.65
Weapon triangle now includes +/- 1 damage now
Vital points now kills instead of leaves 1 hp. Trigger is skill instead of level
Adjusted Marin Base Stats
Adjusted UR:MA Base stats
Adjusted chapter 21 boss stats
Lowered might of double weapons
Paralouge 3
Gelat second skill
hint provided on how to use Gelat
Fixed Hydra issue
Changelog version 0.6
New ss/s events
New Story maps
New Weapons
Paralouge Map 2
Uprising Map Broxie
Lyla,Viske, and Jurissa now have branching promotions
Units now move in windows
Non deployed units are greyed out during planning
Enemy units will now attack with different weapons (AI previously focused solely on maximum damage, disregarding statuses)
Sacred Weapons now have 40 uses instead of 30
Behind the scenes changes
Brave weapons now only double when attacking
Jurrisa's potion skill has been modified
Ignis weapons have been buffed
Harbinger, Robot Fighter base stats adjusted
Katrielle Base Stats Adjusted
Jurissa,Eclair, Fiebre, Paola, growths adjusted
Chapter 15 reinforcement rate adjusted
Cheat weapon is now infinite use
Okay, so I want to be clear that these are my opinions and ultimately they should not decided anything for you but inform!
Alright, I'll break it down by type:
Maps:
-The interiors of your buildings are big but not filled. I gather that you are trying to convey size, but Size is relative to the initial scale you set. The worst offender of this is the port building. It's a whole lot of nothing, that requires too much running around to even talk to people
-For the snow textures in town, the white square/green square is pretty noticable. There are most likely free assets you can download for blending snow and grass. Look into RPGM support sites
Gameplay:
-if you are going to make the characters comment on strength of the main character, make that evident in the way they play. Have Warren hit harder and Aurura weaker. Also she was hit and recieved zero damage, make it more apparent the difference betweent these two.
-Your characters are way to zoomed in when they are talking. I think you would benefit from descaling the image and then centering them. Koikatsu models don't look as good if they are constantly up close.
Scenes and Characters (This one is very subjective):
-Try to line up your backgrounds better, I forget the exact instance but you jumped from multiple different locations in the same set of story beats.
-Your characters have wildly varying face types. I want to be clear that im not saying variety is bad, but try to standarize things like eye size, face component positions, etc. Purple hair girl (forget her name) is the worst offender of this since without bangs it really shows the difference.
-orange hair's eyes have no highlights, which is normally used to show someone else has control over them. I would save no highlight eyes for when warren is doing his seduction on them, or when they are becoming corrupted.
-Aura's skirt is going through her shirt. This is your first character the player is introduced to, and it's a good idea to make sure that it looks high-quality from the start.
Hey, just finished playing the game, and I enjoyed it quite a bit. This definetly has a lot of potential, and I'm looking forward to how you grow from here.
The shout-out was a very nice thing to do as well :)
From one game developer to another, I do have some notes if you are up for hearing them (nothing storywise, more design advice)
I grant you the right to ask.
But in all seriousness, I'm not really sure where'd I'd go with the milestones other than add the bonus quests. I don't have the ability to work on this in a regimented fashion that would make something like early releases viable for a patreon.
I think that the current system is a nice way to give back for the support, by adding bonuses that don't overhaul the game if you play them but do add extra bits (like FE dlc).
I'm glad you are enjoying the game!
I'm also glad to hear that characters are pretty likable, I think writing is definitely my weakest zone in this game, so I really try to make it good where I can.
https://srpgstudio.com/english/help/index.html
https://srpg-studio.fandom.com/wiki/SRPG_Studio_Wiki
Best advice I can give is that it's better just to poke around and see what you can do. try recreating a starting map from an fe game as practice. The wikis are better used as supplementary than a guide.
Looking forward to seeing your game come out, It's this month right?
I am still working on it, goal right now is the first week of December, work has been taking up a lot of time lately, sorry for the delay
sure, I use koikatsu and srpg studio.
You can't transfer 3d models into the engine, but it does accept pictures. So for the characters them selves I download the character cards on to a background remover site and transfer them as jpegs. Meanwhile with the koikatsu studio I just export pictures of the scenes. Beyond that I just crawl through srpg studio resource sites for things like skill codes and sprites, and use royalty free assets where necessary.
If you post your game let me know!
No problem, comments like these really help!
I will have to respectfully decline your offer of help, I tend to find that outsourcing work generally leads to reduced quality/cohesion even if both parties are very talented.
I will encourage you to put those talents to work making something all your own! I made this because I have always wanted to play something like this. If you have the chance, try making something too! It's pretty rewarding. If you need advice, I'm happy to help
Thanks i really appreciate the compliments.
For the corruption, thats really just a by product of the game and development cycle. I could make the corruptions last longer but that would delay access to units and require more maps.
I can fix the durability on the cheat weapon.
Not really, this summer has been difficult for development, the heat killed a lot of my enthusiasm. I am still working on it, the maps are all designed and planned, with 2 completed. I need to program the rest as well as write scenes and story, plus a new paralouge map because we hit the next donation goal! So even more work to do!
I have no plans to stop working on this, but I am just one fez wearing chicken, it takes time
