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Fez Dispenser

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A member registered Jul 26, 2023 · View creator page →

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I can't give you all of them, because theres a good amount of them, but a few that i can think of right off the top are

1. the flower collecting level, collect extra flowers

2. any devlog has bonus and the first paralouge gives more bonus depending on the turn completion rate

3. the ninja level, if you spare villagers you get bonus

Version 0.8B

SS/S events now visible

Ch 18 softlock fixed

my bad, I'll fix that later, but from memory,

Oklys-finish a certain chapter and talk to eclair

Frida/Qliph-You need to pick up frida with rescue on X maps. I think 3 or 4?

Zest, you need to find a max potion and put it in your inventory

https://docs.google.com/forms/d/e/1FAIpQLSeQHiQfxGQk_5Gq-WGQ8Am3OjKMITGpv8BS1Wxx...

If you have the time please take this survey, so that the game can improve

Changelog version 0.8

-NEW- New ss/s events

New Story maps

New Weapons

New Skills

5 new units

New conversation events

WEATHER!

Characters visible in menu

Interaction Indicators present when selecting units

-CHANGES-

Some older maps revised

Stampede lance properties changed

Vlatas Properties changed

Pixie loses light magic use

Pixie status effect activation rate lowered

Pixie weapon accuracy lowered

Lowered Marin’s base stats

Windsweep activation rate halved

Daphne first skill changed

prodigy effect description fixed

Flashback Fight modified

Music at bases changed

Argo Stat gain ability buffed

Harbinger Movement increased

Increased luck stat of multiple enemies

increased midbattle dialouges

Lyla starting stats buffed

Hey Heres the new update, sorry for the wait on that! I will be away from my computer for a little bit, so bug fixes might come on monday, so lets hope this version is stable!

okay thank you

Hello, my game was one of the many deindexed, and i have been following the news on this platform. However while other games in a similar genre to mine are being brought back mine is still deindexed?

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not at my computer right now, so I can't give exact rates, but the charms improve a units specific growth rate for that stat. Growth rate=( original growth rate + charm rate)

Heavy weight is just a joke item

Also glad to hear! I'm doing my best to get this out as soon as possible but life happens you know.

currently stalled out, sadly. Works been keeping me hard pressed. I'm hoping to get the next update out sometime late summer, but I can't make any promises.

play the newest version

what version are you playing? There was a bug fix for that

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Thanks, i appreciate it. I'm aiming to make chipan a good arc!

Redownload the game, there have been some bugfixes

Good catch, thought i had placed a flag there, ill fix it in the next bug fix

0.65a

Hopefully fixed the errors some people may be experiencing, so please download this if you have issues with the current build

please post a picture so I can see the exact error message

V0.65          

Weapon triangle now includes +/- 1 damage now

Vital points now kills instead of leaves 1 hp. Trigger is skill instead of level

Adjusted Marin Base Stats

Adjusted UR:MA Base stats

Adjusted chapter 21 boss stats

Lowered might of double weapons

Paralouge 3

Gelat second skill

hint provided on how to use Gelat

Fixed Hydra issue

No, a few people have had that issue, I'm looking into it, it'll be fixed by the next update

Don't know how to do that, if you can tell me how, sure I'll set it up for next update

Thank you, it's pieces of support like this that really keep me going!

Changelog Version 0.6B

Fixed vagabond class

hopefully fixed jurissa potion bug

added S/SS skips

which map?

You are correct, looks like it didnt save the changes, I'll release a bugfix in a few days in case anything else pops up first

That tracks things you've unlocked, just follow the previous reply and it should be good

Something Seems to have gotten messed up in the release version, because my master version works fine, I've avoided some of the compression in the V0.6a, and so far it doesnt seem to be having any of the issues. Try the new download.

Thats because its not a patch, its a full release, just move your enviroment and save files to the new version.

Changelog version 0.6

New ss/s events

New Story maps

New Weapons

Paralouge Map 2

Uprising Map Broxie

Lyla,Viske, and Jurissa now have branching promotions

Units now move in windows

Non deployed units are greyed out during planning

Enemy units will now attack with different weapons (AI previously focused solely on maximum damage, disregarding statuses)

Sacred Weapons now have 40 uses instead of 30

Behind the scenes changes

Brave weapons now only double when attacking

Jurrisa's potion skill has been modified

Ignis weapons have been buffed

Harbinger, Robot Fighter base stats adjusted

Katrielle Base Stats Adjusted

Jurissa,Eclair, Fiebre, Paola, growths adjusted

Chapter 15 reinforcement rate adjusted

Cheat weapon is now infinite use

Hey there, I sent out a support ticket over a week ago and am still waiting on a response. ticket:241022

Okay, so I want to be clear that these are my opinions and ultimately they should not decided anything for you but inform!

Alright, I'll break it down by type:

Maps: 

-The interiors of your buildings are big but not filled. I gather that you are trying to convey size, but Size is relative to the initial scale you set. The worst offender of this is the port building. It's a whole lot of nothing, that requires too much running around to even talk to people

-For the snow textures in town, the white square/green square is pretty noticable. There are most likely free assets you can download for blending snow and grass. Look into RPGM support sites


Gameplay:

-if you are going to make the characters comment on strength of the main character, make that evident in the way they play. Have Warren hit harder and Aurura weaker. Also she was hit and recieved zero damage, make it more apparent the difference betweent these two.

-Your characters are way to zoomed in when they are talking. I think you would benefit from descaling the image and then centering them. Koikatsu models don't look as good if they are constantly up close.


Scenes and Characters (This one is very subjective):

-Try to line up your backgrounds better, I forget the exact instance but you jumped from multiple different locations in the same set of story beats.

-Your characters have wildly varying face types. I want to be clear that im not saying variety is bad, but try to standarize things like eye size, face component positions, etc. Purple hair girl (forget her name) is the worst offender of this since without bangs it really shows the difference.

-orange hair's eyes have no highlights, which is normally used to show someone else has control over them. I would save no highlight eyes for when warren is doing his seduction on them, or when they are becoming corrupted.

-Aura's skirt is going through her shirt. This is your first character the player is introduced to, and it's a good idea to make sure that it looks high-quality from the start.

Hey, just finished playing the game, and I enjoyed it quite a bit. This definetly has a lot of potential, and I'm looking forward to how you grow from here. 

The shout-out was a very nice thing to do as well :)

From one game developer to another, I do have some notes if you are up for hearing them (nothing storywise, more design advice)

I grant you the right to ask.

But in all seriousness, I'm not really sure where'd I'd go with the milestones other than add the bonus quests. I don't have the ability to work on this in a regimented fashion that would make something like early releases viable for a patreon.

I think that the current system is a nice way to give back for the support, by adding bonuses that don't overhaul the game if you play them but do add extra bits (like FE dlc). 

I'm glad you are enjoying the game! 

I'm also glad to hear that characters are pretty likable, I think writing is definitely my weakest zone in this game, so I really try to make it good where I can.

That would be Jurrisa, what version are you playing on? 0.4 had a missing flag. If it's 0.42 then replay chapter 12 and that should activate it

https://discord.gg/dPGvKr7

https://srpgstudio.com/english/help/index.html

https://srpg-studio.fandom.com/wiki/SRPG_Studio_Wiki

Best advice I can give is that it's better just to poke around and see what you can do. try recreating a starting map from an fe game as practice. The wikis are better used as supplementary than a guide.

Looking forward to seeing your game come out, It's this month right?

I am still working on it, goal right now is the first week of December, work has been taking up a lot of time lately, sorry for the delay

sure, I use koikatsu and srpg studio.

You can't transfer 3d models into the engine, but it does accept pictures. So for the characters them selves I download the character cards on to a background remover site and transfer them as jpegs. Meanwhile with the koikatsu studio I just export pictures of the scenes. Beyond that I just crawl through srpg studio resource sites for things like skill codes and sprites, and use royalty free assets where necessary. 

https://www.remove.bg/

If you post your game let me know!

No problem, comments like these really help!

I will have to respectfully decline your offer of help, I tend to find that outsourcing work generally leads to reduced quality/cohesion even if both parties are very talented. 

I will encourage you to put those talents to work making something all your own! I made this because I have always wanted to play something like this. If you have the chance, try making something too! It's pretty rewarding. If you need advice, I'm happy to help

Thanks i really appreciate the compliments.

 For the corruption, thats really just a by product of the game and development cycle. I could make the corruptions last longer but that would delay access to units and require more maps.

I can fix the durability on the cheat weapon.

Not really, this summer has been difficult for development, the heat killed a lot of my enthusiasm. I am still working on it, the maps are all designed and planned, with 2 completed. I need to program the rest as well as write scenes and story, plus a new paralouge map because we hit the next donation goal! So even more work to do!

I have no plans to stop working on this, but I am just one fez wearing chicken, it takes time

I would like to apologize about the constant bugfixes, I got cocky and didnt test before releasing this update. I was so excited to celebrate the first donation to this game and I let that distract me from my goal of releasing a quality game. In the future I will do my best to ensure that if a bugfix is necessary, it will be need only one correction.

If you've had trouble getting the UR:MA Scene, this should hopefully fix it.