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Feuille

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A member registered Jul 26, 2024

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I don't want to use Unity. Godot suits me perfectly for the games I plan to work on. Furthermore, I've been using Godot for two years and am therefore quite proficient with it (even if i am still learning things)

Hey, thanks for your message and for your interest :>

I’m looking for someone a bit more experienced, especially because I need smooth communication and a certain level of independence for Steam releases.

Good luck with your projects !

(9 edits)

# Hard requirements:

  • The project is collaborative: gameplay, mechanics, and art direction are discussed and decided together. If we disagree, we talk about it and find compromises — no one-sided decisions.
  • Major decisions should always be made together (bringing new people into the project, changing art style, core mechanics, monetization/crowdfunding decisions, etc.).
  • Be willing to communicate regularly and use some sort of task board/list.
  • Be okay with setting deadlines and a general timeline, even if some milestones need to be pushed back occasionally.
  • If one of us absolutely has to leave the project, the other should still be able to continue development.
  • We can discuss RevShare (default idea is 50/50) and write a simple agreement for both of us to keep, either early on or later in development.
  • You must be of legal age so publishing the game on Steam and sharing revenue can be handled properly.
  • You’re okay with working in Godot.

# About me:

  • I’m 27 years old.
  • I have a computer engineering degree.
  • I develop games with Godot in my free time.
  • I’m French (mentioning this because of time zone differences).
  • I already released a game on Steam called “Useless Timmy”. (I've been using royalty-free assets for now; a friend of mine is currently redesigning them.)

# If you’re interested, feel free to DM me on discord (__feuille) with:

  • your age
  • your UTC/time zone
  • some examples of your work/art
  • a short introduction about yourself

# Projects currently in the concept phase

(We won’t necessarily work on these specifically — I’m open to many ideas. This is mainly to give an idea of the kind of games I enjoy making.)

- Temporary title: “Abyss”

A mix between a metroidvania and Outer Wilds-style puzzles, with the twist that the player cannot fight. The player would need to observe the environment, understand it, and learn how to use it to their advantage. I imagine the game being in 2D.

- Temporary title: “BOTTEAM”

The idea is to configure AI behaviors and builds before sending them into combat against other AIs. Right now the concept is still pretty vague — I’m not sure yet if it’ll lean more toward PvP or PvE. One idea I really like, though, is that it wouldn’t just be the AIs playing by themselves: I’d want the player to actively participate in battles while being supported by AIs they prepared beforehand.