I don't want to use Unity. Godot suits me perfectly for the games I plan to work on. Furthermore, I've been using Godot for two years and am therefore quite proficient with it (even if i am still learning things)
Feuille
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# Hard requirements:
- The project is collaborative: gameplay, mechanics, and art direction are discussed and decided together. If we disagree, we talk about it and find compromises — no one-sided decisions.
- Major decisions should always be made together (bringing new people into the project, changing art style, core mechanics, monetization/crowdfunding decisions, etc.).
- Be willing to communicate regularly and use some sort of task board/list.
- Be okay with setting deadlines and a general timeline, even if some milestones need to be pushed back occasionally.
- If one of us absolutely has to leave the project, the other should still be able to continue development.
- We can discuss RevShare (default idea is 50/50) and write a simple agreement for both of us to keep, either early on or later in development.
- You must be of legal age so publishing the game on Steam and sharing revenue can be handled properly.
- You’re okay with working in Godot.
# About me:
- I’m 27 years old.
- I have a computer engineering degree.
- I develop games with Godot in my free time.
- I’m French (mentioning this because of time zone differences).
- I already released a game on Steam called “Useless Timmy”. (I've been using royalty-free assets for now; a friend of mine is currently redesigning them.)
# If you’re interested, feel free to DM me on discord (__feuille) with:
- your age
- your UTC/time zone
- some examples of your work/art
- a short introduction about yourself
# Projects currently in the concept phase
(We won’t necessarily work on these specifically — I’m open to many ideas. This is mainly to give an idea of the kind of games I enjoy making.)
- Temporary title: “Abyss”
A mix between a metroidvania and Outer Wilds-style puzzles, with the twist that the player cannot fight. The player would need to observe the environment, understand it, and learn how to use it to their advantage. I imagine the game being in 2D.
- Temporary title: “BOTTEAM”
The idea is to configure AI behaviors and builds before sending them into combat against other AIs. Right now the concept is still pretty vague — I’m not sure yet if it’ll lean more toward PvP or PvE. One idea I really like, though, is that it wouldn’t just be the AIs playing by themselves: I’d want the player to actively participate in battles while being supported by AIs they prepared beforehand.