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ferdawins

16
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1
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A member registered Apr 11, 2025 · View creator page →

Creator of

Recent community posts

Thanks. I appreciate the feedback. Cheers 

I like how it grew into the theme more - however I wish that happened a level sooner, I almost left before getting to that point. 

Really fun. I made it to round 8. Great job team. 

Loved it! Got stumped on Level 13.  Remarkable job for 3 days.   Oh one note, I didn't realize you could launch the planet from anywhere until level 12 or so.  I was always clicking and dragging from their icon at the top - probably made the first dozen levels harder than intended hah. 

Thanks for playing! I'm glad you noticed the little things. I was planning on having the "being stuck in a time loop" more obvious, but I ran out of time.   Noted on the coyote time, thanks for the feedback. 

Loved it. Thanks. Only wish there was a speed/time control to move it along faster. 

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Loved it! Made it to the end.  Most fun I've had in the jam so far.  Simple but creative and the flow of levels was cool

cool game, but just felt like it was too hard in the wrong way.  I appreciate the discoverability, but I didn't see enough 'feedback' that I was on the right track or not. 

I really like how the complexity revealed itself as it progressed.

Thank you for giving it some of your time. cheers. 

Thank you!   I'm glad you played it enough to get the feeling of nailing a few perfects in row

Great entry! We had fun learning the mechanics.  I like that it blends strategy with reflexes. I did find myself wanting to assign the target to each attack when I put on the clock ahead of time.

Thanks for giving it a run.  I'll try your game out later.  

Thanks, I appreciate you giving it a go.  Noted on the sound ;) - I should have included volume controls but I ran out of time. 

Thanks for playing it! I'll give yours a go this evening. 

Had fun playing it.  Nice job!  I was able to beat one level even without my packages though.