Hi everyone,
I’m building Fenlings, a personality-driven desktop life-sim in Godot 4.
Fenlings is a digital creature that lives on your desktop, learns from interaction, evolves through hybrid personality traits, and unlocks new mechanics over time. It’s system-focused and designed for long-term growth.
Current prototype includes:
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Physics-based creature controller
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Persistent learning/memory system
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Trait-driven multi-stage evolution framework
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Modular animation setup
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Dedicated 2D character artist
I’m using AI tools to accelerate prototyping, but I care about clean architecture and scalability.
Looking For
Godot 4 Systems Developer
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Strong GDScript knowledge
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Experience with AI/state machines
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Clean, modular design mindset
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Interest in emergent creature behavior
Bonus: networking experience for future multiplayer features.
Long-Term Vision
Phase 1: Premium desktop companion
Phase 2: Mobile sync
Phase 3: Multiplayer desktop visits
Phase 4: Shared Fenling ecosystem concept "Multiple Game cross progression system"
Steam release is the long-term goal.
Currently prototype stage – open to revenue share discussion once direction is solid.
If interested, DM or reply with:
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Your Godot experience
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What excites you about creature simulation systems
Let’s build something alive.