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fenexxx

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A member registered Feb 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! We took inspiration from doom, portal and quake to make this game! I'm happy that you used this OP strategy to fight the enemies:)

Thanks for such a nice review! We are glad you enjoyed our game, this was our first jam!

Thanks for the review! We're glad you had fun conquering these doors! To be honest, the voice is a huge troll and he tries to scare you no matter what door you are going to pick:)

Thanks for the review! We are glad you had fun playing our game! I think you found nice strategy to deal with enemies:)

Thanks! It was really good base for our idea, we had much more time to construct levels and create some mechanics!

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Nice idea, but a lot of things to work on. Maybe you could find some attack animations and idle animation for enemies and main character. The boss seems impossible to kill, I tried a few times and failed. I enjoyed movement and main menu design, it was fancy. Good luck in future projects!

Thank you for the feedback! Yeah, that line was intended, the voice kinda trolled everybody:) We're glad you enjoyed the gameplay and idea overall!

Thank you for your feedback! We are glad you liked it:)

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Great work! Very smooth gameplay and lovely animations, awesome particle effects and cute main character design! I really enjoyed it, it kinda reminded me of some hotline miami style, especially in the main menu! Didn't see any bugs or issues. Also I think it is a good idea to add some mid-wave events to make gameplay more intense. Well done!

The artstyle is great! I really enjoyed the idea of the game and got really immersed in small world you created:) A lot of content for a one week game, you did well!!

Great job! Classic and well made. For the first Jam submission - amazing. I beat the hardest with 14 seconds left, maybe you can add some more difficulty levels if you want:D Good luck with future projects!

Great artstyle and unusual gameplay! Iconic elevator music, audio changes on "special" floors and overall great sound design. I really enjoyed it and got immersed in your game, it made me curious enough to get higher and higher. Smooth animations and your interpretation of Jam's theme are great as well! Awesome.

Well done! This amount of mechanics for one week game is crazy! I really enjoyed the most part of opportunities your game provides, there is a lot of things to do, literally sandbox with a purpose to survive as long as possible. Your game definitely has a potential. Amazing interpretation of Jam's theme!

Thanks for the review! You are right about game difficulty, it's really takes some skill to complete some levels. The main idea is there are lots of doors and some doors are just harder than the other:D If you died in one door, you can always try another one. Also thanks for great advice about slowing projectiles, this idea definitely has a point!

Good job! Game is really fun to play, it provides opportunity to interact with almost everything. This idea definitely has future, well done!
Also, I had a bug when started the first game. I interacted with the shelf near bed and got stuck on the floor, some collider issue I guess. I recorded this for you, maybe you can fix it in the future, cause I needed to restart the save to make thigs work.

Thank you for the report, but it's fine. This hole lets the player to know that there is a hall on another side of the abyss, and you should look for other ways to get there:D

Thanks for your feedback! We are really glad that you enjoyed our game!

Thanks for the review! The models of drones were from one of the free assets we have used, but we retextured the models and made them compatible to our light implementation. Now it looks much better!

Thank you for such sweet review! We had a gigantic motivation to participate in Brackeys Game Jam and it was definitely worth it! I've never had such experience in my life. I'm really glad that we have done it in time, we submitted the game about a minute before the deadline. To be honest, we thought about making dufficulty levels and opportunity to skip the intro part of every level, but didn't have enough time to do it.

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Thanks for your review! We are happy that you enjoyed our lore decisions:D I needed to get used to outplay the enemies at first, but it feels really fun after that(our scripter didn't get used to it, he just multiplied player's health by a hundred times and played the game this way)

Thank you for the review! The big rooms are designed with purpose to help dodging enemy robots, cause if you don't have enough space to move around, it's really hard to deal with them. You're right about emptiness - we didn't have enough models to create perfect laboratory environment, it was also hard to make it before the deadline. It's a good idea about interaction buttons - we will think how to make picking up ammo, cards and weapons easier!

Thank you for the feedback! We really appreciate that you enjoyed lore and narration, we focused on them as an important part of our story! We thought about creating levels of difficulty, which change HP and damage of enemies, but didn't have enough time to make it work stable. I died 2 times while trying to beat the game after I spent a week creating it! So yeah, it isn't so easy to beat on the first try:D

Thank you for such a nice review! We thought about option to skip the dialogue at the beginning of every level, but didn't had enough time to do this. The voice is really getting on nerves after you die a couple of times..

Thank you for the review! To be honest, when I tried one of early game builds I forgot where I placed one of the drones and spilled my tea when it jumpscared me out of the hall turn:(

Thanks for your feedback! We thought about making difficulty levels, but didn't have enough time to make it work properly. The drones are hard to deal with on short distances right now, so idea to reduce the bullet speed is great! There is only one way to dodge the drones right now - to move constantly and keep distance from them.

Thanks for your feedback! Some difficulty levels imply accurate consumption of ammo so you should calculate your route and think when to fight and when to avoid fighting. We didn't have enough time to balance it really well, so it can be hard sometimes:D

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Great work! Beautiful artstyle and fancy concept. I love this combination of platformer with this sort of a quest to reach every monster. Really fun to play. You probably need some small fixes of grammar mistakes and maybe make way to the shop quite easier to make it perfect, but even now it's an amazing game! Turtle army is a necessary asset for every person nowadays:D