Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FenekkuKitsune

22
Posts
2
Topics
1
Followers
13
Following
A member registered Sep 29, 2019

Recent community posts

It's.... really difficult. Like, to an absurd degree. I make one move and the timer runs down halfway while the blocks are moving. I make another move and I have less than three seconds. I make the last move and while the blocks are moving, I fail...

Don't play it fullscreen, that's the issue I discovered.

What is "pozzing"?

I should add to this by saying that Windows Defender is NOT blocking the itch.io app. I haven't set an exception as I don't know what specifically to set an exception for, but nothing in the logs or the UI says that it's blocking anything at all.

I installed an HTML5 game using the itch.io app recently and it works perfectly fine, except... I can't access saves. I can save perfectly fine, but if I try to load, Microsoft comes up saying there's no app to handle the itch-cave link. I figured I could simply use external saves instead, download the save file then upload it to load. But that ALSO has Microsoft coming up saying there's nothing to handle the itch-cave link. So I literally just... can't load saves.

I'm experiencing this extremely frustrating issue since installing the itch app a few days ago. Any game I run - most if not all of which are HTML5 games - refuse to run! I have them all installed in an alternate download location (NOT in Program Files nor any other protected folder). I'm unsure as to the cause, but it's about a 50/50 chance on first-time install for the apps through the itch.io app as to whether or not the game will actually launch. I hit launch, and sometimes the game opens immediately, other times nothing happens at all despite the itch app telling me the game is running.

If the latter happens and the game is running despite... not running, force quitting and relaunching the game does nothing. As does reinstalling the game. Going to the game's directory and running it from the file manually works perfectly fine, but running it through the itch app does not. The only way I've found to fix this issue is to completely uninstall the game and then install it again. The issue with this solution is that it goes back to the initial 50/50 chance the game will work on every install, and if something in the game changes (like I enabled a modded version of the game in the settings for example) then once again it goes back to that 50/50 chance that it will work or not.

This is becoming increasingly frustrating, as closing the game and reopening it to fix an issue becomes a coin toss as to whether or not the game will reopen, and I shouldn't have to reinstall games on a regular basis just to get them to work.

I'm on Windows 11, I have not tried to fiddle with Windows Defender's exceptions at all, both the itch app and all relevant games are installed on my HDD in a non-protected folder. There are no errors in the console that I could see that weren't caused by me force quitting games. The games do not crash. There are no leftover processes after quitting the games. The games show as running in the itch app but show no active window and do not launch.

(1 edit)

The changes have improved things a good deal, but it doesn't solve the issue. The core problem is having a deck bloater that you can't get rid of. I get that you want it to be a slow mental "you can't resist" sort of deal, but that kind-of thing just unfortunately isn't conducive to fun gameplay in this kind of game. It's a lot less likely for you to just immediately lose if the enemy witch has cowbells, but I'm still finding myself in situations where it's just impossible to win. Hell, I got the witch to 5 allure, but by then my deck was almost completely full of bovine potions, and it just went downhill from there until I inevitably lost.

The limit on how many cowbells can be cast at once is a good start to fixing this issue, but cowbells are still just not fun to play against and it's still way too easy to just end up in a lose-lose situation.

Something you need to consider is how many potions the player has as well. Speed is a big factor in beating the cowbells, particularly with these changes. But you get a random choice of potions in each after-witch scene, and a random choice of potions to change to. Some are significantly weaker than others (like the expansion potion), and others are must-haves, but you sorely need accelerants and sometimes you just never get the chance to get more.

(1 edit)

That's really two core things about this. The blue potions you're given at the start are severely underpowered (they only have one use, and the majority of witches are never in a position you can use them effectively) and some of the witches are just hell to deal with. The bovine witch in particular I've only ever gotten past once, using the bovine potions she has against her. But given the potions you get are complete RNG... It's basically not worth trying to face the bovine witch without the bovine potion. If you get to her without it, you're basically guaranteed to end up with a full deck and a guaranteed loss.

It's really sad, because I know there's a good amount of content past the bovine witch... But I don't get to see it, because it's impossible to get past her.

(1 edit)

Windows 11 64-bit.

(4 edits)

The bovine witch is way, way too strong. I can't win because no matter how many bovine potions I drag out, there's an infinite number taking their place. In deckbuilders - which this can be considered to be - cards whose only purpose to bloat the deck, i.e. do nothing but occupy a slot, are already very strong. It's very easy for such cards to spiral out of control. Adding a downside to playing the card or discarding it makes those cards even more powerful and difficult to deal with. By making it so you can't reroll the potions away, you've put them into impossible and broken territory. There's literally nothing you can do. You can't reroll, you can't discard them because an infinite number fill their place, and the more you try to get rid of the more are added to your deck because they duplicate every time they combine. The only way to win is to just not play, and reload the game as soon as you see three bovine potions on your shelf with an empty cauldron, because it's over.

I can only really see two ways to balance that witch and make it fun to play against and not a reload-fest. Either make it so the potions are removed when played, or make it so you can reroll them. As is, you're literally playing against the clock, and the witch gets the exact potions she needs way too often. It doesn't help that you only get two alternate potions before facing her, and 9 times out of 10 the potion you get will be completely useless. I've only beaten the bovine witch once, and it was by a complete fluke in the fact that I got the bovine potion so I filled her deck before she could fill mine.

Another issue is that the starting potions you get honestly aren't that strong. The expansion potion has its moments, but the only time you can use it effectively is when the witch's cauldron is already almost full, otherwise using it is an active detriment as it makes it easier for the witch to combine potions - especially apparent with the second witch with her instant-cast potions. I can also swear that the enemy witch's potions shrink. I've had many a time the cauldron is about to overflow, and all I need is one expansion potion, then the potions she has inexplicably shrink.

(1 edit)

I've found that the game is ironically more stable on the web version. To be more specific, while playing on the web version I noticed that as the game progress the sound gets more and more bitcrushed. So I tried a local version, and was able to play through three witches before the game white-screened, and crashed (and I was still experiencing some bit-crushed sfx issues). Yeah it's consistently white-screening on me, I can't play past the yellow-potion witch.

(1 edit)

My AV is reporting it as a trojan..? Main reason I distrust this is that all your other uploads are .zip, this is the only .rar you've uploaded.

I was about to comment, lol

I p much agree with k0bold. Definitely no difficulty scaling to the point that the choices at the end for what stats to increase just don't matter. The gameplay only really exists with the first character, then after they're fully TF'd, there's nothing to do except hold S and sometimes press W.

I don't personally see anything wrong with games that are focused more on the 'fun' than the gameplay, but I'd imagine they'd do better as stories or comics or such instead of games in those instances. Games should have a good mixture of fun gameplay to make the 'fun' more rewarding, imo.

Easy way to fix it, from what I'd see, is have every character's stats separate. So, every character has to start from 0, that way the issue of one character being fully TF'd making the game trivial isn't a thing :)

Cool game! Though the enemies don't seem like much of a threat most of the time. My main complaint would be the unsatisfying endings, for sure. But.. Yeah! Nice game! :D

I love this! I love the mechanics and I love the design. The whine kills me though >.<
Currently trying to figure out how to get U on the tutorial. 8/9 kills but I can't find the last enemy???

(1 edit)

I love the variety of mechanics shown in just the first few rooms! It's very nice! Unfortunately, there's currently no save/load system in place as far as I'm aware, and I enabled "bored mode" out of curiosity's sake and soon after lost all my progress. Unfortunate!

Edit:
Just read some of the responses to the other comments and removed a chunk of mine as a result. Unfortunate that no other fetishes will be added, but it's still a good game! Sadly, I personally am more a fan of the "bad end" animations and the fetishes and variety therein than the simple fucking animations. Not to say the ones in the game aren't good, I definitely didn't see any repeats which is a big plus! Just that I personally enjoy more than that ^^;

(1 edit)

Just tried this game and I have a few things to say. First off, I love it! It's quite hot, especially certain endings. Buuut it does have some downsides.

I should note, I am not trying to be harsh here, this is my honest critique from my experience. It's a good game, and it has the potential to be amazing, it just needs a bit of work to make certain parts more fun.


1: Currently, there's not much variety with the enemy types in terms of animations. Don't get me wrong, the fact that they ALL have animations specific to them is a big plus over a good few other games of this "genre" I've tried. But at the core, a good majority of the enemy animations (including some bosses) simply amount to "get dicked".
Not inherently a bad thing given personal preferences for who to get dicked by. However, it does become a problem when there are SOME enemies with unique animations, especially ones that are rather "in-depth". For example, the dog enemy in the markets has a full multi-scene "ending" involving multiple fetishes. As another example the crystal enemy in the mines is completely unique as an ending (even amongst other games I've played, it's a very rare ending). But that is two enemies with more in-depth animations, all the others are variations of "get fucked", with one or two involving going inside the monster in question. I'm hoping that this is simply a "TBD" thing, and that more monsters will get their own unique extra scenes.

2: The bossfights, past the first two or three, become absolutely tedious. Now, I'm not sure if this is simply me having missed powerups or items or what - especially as I wasn't really going for the powerups, a good majority of them were in places I didn't have a clue to get to and figured there'd be a double jump or something later to facilitate getting to them - but at some point I found progression into the next boss to be completely and totally tedious. The boss fights did up in difficulty, yes, but even when you figure out the mechanics and are near-perfect in dodging them, you're still looking at a boss fight that's going to take the better part of five minutes or more to complete, simply because they have so much health.
High-hp bosses isn't inherently a bad thing but when the attack patterns have so little variety, it just becomes a rinse repeat that quickly becomes boring. Especially as there's no checkpoints in the fight, so if you have the boss at half or less, and fail, you have to restart that minutes-long boss fight from the start. For some bosses in particular - like the Witch - this led to me simply giving up, because the fight was either taking way too long, or had so many mechanics that I couldn't possibly figure out how to beat it without cheating (and even then you get stunlocked because of the stagger mechanic and the inability to use debug commands a good bit after taking damage, making the boss fight take even longer). For the Witch in particular I figured I was missing an ability, which leads me into the next point...

3: The platforming in some areas is too difficult. I'm not sure what the difficulty of the game is supposed to be, but generally I would think games involving pornography are not supposed to be a slog. The platforming in this one is proving me a bit wrong. Now, don't get me wrong, platforming is meant to up in difficulty as you go along. BUT the difficulty in this game ramps up a bit too quickly, in my opinion. Going from the simple jumps in the first area to multiple stories in the second that almost immediately introduces long jumps, head-hitting jumps and other such jumps from the second room. By the third area it was numerous long, difficult jumps WHILE enemies are shooting at you or otherwise blocking the jump! I basically gave up come the fourth area because it was too difficult. At that point, when I gave up, there were enemies basically everywhere and falling at any point was basically guaranteed death - and not even the fun kind of death, no, the boring tedious death where you simply have to wait to die because there's no way to reset (can't f12 to rush to defeat because of taking damage not allowing debug).
After giving up I figured I'd rush to the other areas using the teleportation feature, and I went to the very end of the fourth area, only to find... Enemies. Literally. Everywhere. I'm sincerely hoping that's simply a "congratulations on getting through this but there's nothing past this point" thing (I did get through it, painfully, to find the "end of dev" sign) because having that in the final product is honestly ridiculous.

TL;DR
The bosses are a bit too tedious due to their hp being way too high, the platforming is frustrating at a certain point, and there needs to be a bit more variety in enemy animations.

Looks like fun! Hope more is added! ^^

Seems like there's some "secrets" involved to this too. As I'm not sure how to get that there egg TF, nor how to get at the green potion...

Right, well I can't get past the tutorial because I can't pick up meat. No buttons are working except block, attack, movement, jumping and crouching...

Apparently I'm stupid. Dodge gives you iframes.

I gave up and started trying different keys on the keyboard. Apparently "t" stuns you and refills your health (throughout the entire area it kept starting me on only 2 hits left) and I used that to run through the fireballs, tanking them all.

I don't get it, how do I get past the fireballs? I'm stuck in the area where you get the double jump because there's just a wall of fireballs that fly towards you. The controls show nothing about a shield or anything, I've tried attacking to see if that deflects them to no avail, I've tried ducking which does nothing, I'm incredibly confused.