Hey everyone!
Just published Vector Walker, a first-person mech shooter with a retro vector/wireframe aesthetic — think Battlezone meets a twin-stick shooter.
You pilot an armored mech from the cockpit, moving freely while independently aiming your turret at incoming enemies. Fire is automatic once a target's in your sights, so it's all about positioning and reading the battlefield.
The whole thing — visuals, audio, everything — is built with code, no external assets. Still very much a work in progress, updated frequently, so expect some rough edges.
Would love to hear what you think — bugs, balance issues, anything that felt off. Thanks for checking it out!
