Great pixel art for the player, rat, and skunk. Wasn't too into the rest of the game.
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Awesome game! The tutorial levels could use a little work.
Level 2 didn't help me figure out that the doors had 2 sides, a yellow blast-proof side and a red blast-able side. What if the two doors were much bigger and right next to each other so the bomb hit both of them at once? Then the player could see in a single blast that one door vanishes and the other does not.
Level 3 I couldn't tell there was a hole in the ceiling, there's just way too much bloom. The walls are all white glare. The yellow bar seems to mean its next to a hole, that's un-intuitive tho. I kept trying to bomb between the two yellow bars thinking that was a doorway. Can you instead reuse the hole shape you used on the last level ? Get rid of the solid yellow bars in all the levels since they seem to mean the same thing as blue blocks?
Nice! I didn't know about that right click menu either. Makes sense you do it that way to support touch screens. What about a tooltip for everything right clickable that says "Right click for more options"? That tooltip will stay impossible to view on mobile.
That's great the documentation exists. Could you add a tool tip to the variables in game? It could pull the same text you already have in that documentation when you hover the mouse over its puzzle tile.
Good luck prioritizing all the stuff to do. Thanks for making Bot Land!
It's really hard to debug your scripts. I wasn't sure what the built in variable "x" was for. The current bots x position? If so, how does x change? 0 on the left, arena width on the right? I'd be really nice to see the scripts being stepped through to help figure out what commands individually do.