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Faydenko

4
Posts
1
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A member registered Jun 05, 2021

Recent community posts

Really great start here, everyone! I'm not sure if this is fully procedural or not but, if it is, that's a serious technical undertaking and you should all be doubly proud! Regardless, this is really cool! I like that you've turned the classic Minecraft staircase into a puzzle-solving situation of it's own. Finding an entire game in something so seemingly simple is really inspiring!

If there's any piece of critique I'd give, it's just that everything could be punched up a notch! Movement could be a little snappier, art assets could be a little more varied, and SFX could really play up the satisfaction of digging. What you have is a great foundation, you just need to dig a little deeper to find even more fun (pun completely intended)!

Great showing! I definitely encourage you to keep going with this and get some more ideas implemented. Can't wait to see what you do next!


As a die-hard clicker game evangelist, this one got me hooked right away! Really fun twist on what is arguably the most passive game genre out there. I loved your music, sound effects, and art direction as well, loads of polish for only two weeks! Seriously impressive!

I think this idea has a ton of potential, you just need a little bit more play testing to get your economy and damage scaling worked out. That's definitely something that takes even seasoned game developers a lot of time, so get ready for some playtesting! The controls could use a little fiddling as well, but I do understand that they need to be purposefully clunky in order for the progression to feel satisfying, so no real worries there.

Didn't get the chance to play it on mobile, but I think it's really cool that you all included that in here! This game certainly feels like it would be right at home on the App Store. I strongly encourage you to give it some more love and put it up there! Amazing stuff everyone!

Great start to some really interesting ideas here! Tower Defense games are awesome, but can often grow a little stale during the 'downtime' of watching your buildings at work. Great choice giving the player a direct slice of action! I thought a lot of your hard-surface work was really cool too!

As for some things to work on, I definitely encourage you to vary up your sound effects a little bit. By creating multiple similar-sounding variations of the same SFX, you can mitigate the issue where the same sound starts to stack on top of itself, which can get pretty straining to the ears!

I think some additional tower mechanics and enemy variety could go a long way here too. What if enemies spawned from multiple locations? What if you could build teleporters to zip around the map? The fact that the player's mind immediately conjures up ideas like those means that you have a great base to keep developing on! Keep it up, good job y'all!

Cool stuff here! Loving the movement mechanics, keep polishing those up and you'd be well on your way to a really interesting free-running level (check out Titanfall 2's 'Effect and Cause' for a good example).

I really like the worldbuilding, art direction, and audio design as well! You all put a lot of effort into this one and it really shows. Won't get too deep into critique here, given the time restrictions and everything, but I will say that grappling hook could use a little polishing, especially if you want it to play into the wall-running. If you could lock in the game feel of those, there would be plenty of fun in those two mechanics alone!

The only other thing I'd say is that the movement SFX could use a little extra shine as well. Great sounding, varied, foley can go a long way towards improving the player's connection to the controls! Totally get that it might not be in the cards on this one, just wanted to throw that our there as well.

All in all, a really great showing from your whole team. Getting anything done for a game jam is no small feat, but delivering something with this level of polish is really exemplary. Great stuff!