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A jam submission

Protocol XenoView game page

This hectic twin-stick shooter will force you to balance blowing up alien warships and growing your monumental arsenal.
Submitted by LiamHealey, conlen, SpoopyAeiou, Not_A_problem, Hexrin1, Savannah MillerSDM, Nuc134r, JimmyJamJams, ZachMcCarthy — 5 hours, 56 minutes before the deadline
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Protocol Xeno's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Theme adherence#14.3334.333
Visuals#14.0004.000
Design#14.0004.000
Overall#14.2384.238
Creativity#14.0004.000
Fun (entertainment value)#15.0005.000
Stability#24.3334.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Really solid game! Took a second to start but once you're bought into the economy, it's really fun. The progression is a tad hard to get used to since it takes a few rounds of experimentation to really know which upgrades are better investments. There's a bit of an oddity in that it feels like investments in maneuverability doesn't seem very helpful because you will need to kill the enemies to progress, so combat power is almost always more useful. Regardless, really fun game.
  • I am blown away. This is so close to being a complete game! The level of polish here is truly something else, and every aspect of the game is executed so well! All of the art is absolutely incredible; I especially love the laser effects. I am amazed that all of this was done in two weeks. The music is a certified banger, and the sfx are weighty, I just wish there were more of them. The shop is super detailed, custom tooltips that show exact stats of upgrades was really cool to see. I would have liked it if the different “currencies” had their names instead of “tons” beside them in the UI as I think that would have made it a bit clearer what you’re spending, but that’s a super nitpick. The AI is really solid for a jam, but I suggest you iterate on it if you take this project further. I am beyond impressed at your work here, and now I am left to await the release of voidsinger o_o
  • Really fun! Great work everyone!

Credits
Zach Schultheis - Project Lead

Liam Healey - Programming Lead
Flavio Erick Moreno Lopez - Programmer
George Bauer - Programmer
Mabel Reed - Programmer
Zach McCarthy - Programmer
Lucas Troeger - Programmer

Savannah Miller - Art Lead / UI
Bridgette Grimsley - Concept Artist / 2D Artist
Conlen Breheny - FX Artist
Zach Schultheis - FX Artist
Jocelyn Deslauriers - Concept Artist / 2D Animator
Schuyler Felts - Concept Artist / UI / Background Artist
Mabel Reed - Sound Effects / Original Music

Zach Schultheis - Lead Designer
Liam Healey - Designer
George Bauer - Playtester
Brenden Bybee - Playtester
Lucas Troeger - Playtester

Vladimir Nikolic - Leprosy Font Family
Ivan Gladkikh - Imperial One Font

Support site
https://spoopyaeiou.itch.io/protocol-xeno-excavate

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Comments

Jam Judge

As a die-hard clicker game evangelist, this one got me hooked right away! Really fun twist on what is arguably the most passive game genre out there. I loved your music, sound effects, and art direction as well, loads of polish for only two weeks! Seriously impressive!

I think this idea has a ton of potential, you just need a little bit more play testing to get your economy and damage scaling worked out. That's definitely something that takes even seasoned game developers a lot of time, so get ready for some playtesting! The controls could use a little fiddling as well, but I do understand that they need to be purposefully clunky in order for the progression to feel satisfying, so no real worries there.

Didn't get the chance to play it on mobile, but I think it's really cool that you all included that in here! This game certainly feels like it would be right at home on the App Store. I strongly encourage you to give it some more love and put it up there! Amazing stuff everyone!