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FawnTune

130
Posts
1
Topics
53
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

AMAZING WORK YOU GUYS

This is so fun!!!

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Really fun rolling around and I love the subtle level design that teaches mechanics (that opening that is too small in level two is genius)

I'm so happy to hear that :) thank you blooga!

Thank you so much!!

Thank youu!!

Thank you rachie! :)

hahaha thank you so much!

I love the art and the silly story :)

SO KEWL

My favorite card is siphon !! I played this for like 20-30 minutes hahah

Love the aesthetics and the lore behind it hahaha! Good work! :)

Wow the metaphor for break the cycle... I see!!!!

This is sick!! I love the rhythm aspect it's very satisfying

Amazing work!! I love the gameplay :)

Love! :)

Very cool and amazing scale for a jam game! However I did have trouble understanding the controls a little bit, but overall very impressive work

Such a funny game I like the mechanic of gaining weight affecting your gameplay and thus you have to decide how you would like to proceed LOL

Makes a person think 🤔

WOWWWW

o.o

HAHAH yep!

Thank you so much for this sweet comment!! Really made my day :)) be sure to focus at school though! ;)

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Yea it's just the "cookie" LOLLL!! Instead of a cookie he's more of a little fuzzy guy :) This is a very small project I made just for fun!

THIS IS SO COOL

An incredibly well put together experience! I love the aesthetics, and it's horrifying. Thank you for your great work!

This was a great short experience! I love the aesthetics a lot -- everything is amazingly coherent and well done.

YO THIS LOOKS SO COOL

Really appreciate the support!! We've put up the newest build now :) click and hold to use your tools!

Thanks for the review! Really appreciate it :) a newer build will be up soon!

That is a known bug! Thank you so much for pointing it out :'D unfortunately I'm not sure if we'll have a patch for it anytime soon as this is a game jam game, but we have definitely taken note of that!

fun game!!

COOL PROJECT!!

Notes

Movement: 

  • the frog form is too fast, and the horizontal acceleration on it feels a little odd mid-air and on the ground

Frapple:

  • only allow it during the frog form
  • when frappling from standstill, there is a long pause before the frapple begins to retract, this doesn't feel good
  • frapple sometimes overcorrected and goes in the direction that the player doesn't intend it to (click to the right of froghyun but it shoots to the left)
  • frapple releasing feels unintuitive and slow (maybe release when movement keys are pressed)
  • occasionally the frapple shoots through the tiles (maybe due to Unity execution order?? fixed update, update vs. oncollision https://docs.unity3d.com/Manual/ExecutionOrder.html)

Dash:

  • can't dash from frapple that is attached to a wall (due to collision check after dash (stop dashing if colliding)); add a bool or timer?

Animation:

  • clean up sprite sheet for frog movement so that the jump doesn't have fragments of another frame :0

Bugs:

  • attack throws an error (unfinished)

I LOVE THIS GAME SO MUCH!! So so proud of you guys. <3

Love this game

LOL thanks for the feedback!! We hope to balance the game more in possible future iterations :)

Of course! Here's the link: https://ldjam.com/events/ludum-dare/51/scratching-by

incredibleee

I really enjoy the concept!! However, the player movement was a little difficult and I think I would have enjoyed being able to aim with my mouse. Good work though!