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FaustOSR

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A member registered Sep 11, 2024 · View creator page →

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That's awesome! I love seeing that it works differently for each group. I did it twice and they didn't figure it out until later. I'm currently working on a new edition, with better descriptions and more art and content in general. I also added a second level but I think that's going to come out later. Thanks to you.

Hey! I came across a review of Gunderholfen and it reminded me of your comment. Yes, you could run it with TLM with 2 things in mind: 1) the dungeon seems to be quite focused on combat, it can be very lethal without HP in TLM; and 2) TLM is designed for 5 dungeon difficulty levels, so you should round them up two by two i guess.

How did the 1974 D&D experience turn out?

Thank you, Im really glad. I am in talks with another designer from the community to work on a better edited and more complete version of these rules, maybe do some publishing. Later, i'd like to work on a setting, chaos and domain supplement and a few modules. 

I'd love to have some feedback if you give it a try.

Thanks!

The system is a minimalistic retro hack or remake of 1974 OD&D, combined with BX and some AD&D. Mechanics are simple and uniform, based on the regular d6 checks from BX and the combat mechanics from Chainmail. The rules are designed for a sandbox game, with a focus on exploration, player-centric problem solving, and very little dice rolling.

What makes it "hardcore"?

You dont have class levels, so characters don't gain more HP. All damage is Ability damage, so it starts a little higher than usual (3d6 instead of 1d6) but it stays there. They can train for most of what they would normally gain by leveling, but dont get so powerfull individually just by playing, and depend more on hiring followers, finding magic items and earning powers from a misterious shrine in the dungeon.

Donwload it for free here: https://faustosr.itch.io/the-lost-march

This is an early version that has not seen the hands of an editor yet. Follow me to keep up with the development. All your feedback is welcome.

thanks!

Thank you, I'd love to have your feedback.

If you are going for an OD&D playstyle and liked the idea of leveling up within a faction, I just uploaded the rulebook of my retro hack, "The Lost March", for which I originally designed this adventure. I suggest you take a look at it too. Thanks again.

This is very good! Its the style Im looking for and running myself (you may've noticed the similarities with my own). I was laughing all the way from the stair men to the champion and the wall mimic, thats the good old school stuff.

Thank you very much! I was trying to get the vibes of early TSR or Judges Guild modules.

Yigoomba also Gladiolo, and dont miss the mecha-statue of Lorthumdir the Artificer!

Im really glad! Thank you for taking the time to go into the details. 

Yes, there is a lot going on there. My goal was to avoid having to flip pages to run it.

Im currently running Moldvay BX so there is a lot of inspiration from there.

Gracias! I feel leveling up by ranking in a faction is more immersive and sends PCs right into the Domain-level play that was implyed in OD&D and BX (i.e.: getting to build at stronghold at lv 9 and so forth).

Thank you, Im really glad! You know Ben always talks about not having to flip through the pages. And sorry for the color, some like it but it really is harder to read, maybe a little darker would be better.

Thank you very much!

(Those Xerox machines wont pirate my work! XD)

(2 edits)

Thank you! Im glad you like it.

About investing in a faction to level up, thats the way I run BX in my homebrew.

With dots I guess you mean the trees outside?

I loved the perfume based mechanics and interactions, rooms layout is simple and efective. Text pages are a little blocky.

Congratulations! I want to run this already.

Very professional! Im pretty sure i will include this in my campaign soon

Very easy and fun to read!