That's awesome! I love seeing that it works differently for each group. I did it twice and they didn't figure it out until later. I'm currently working on a new edition, with better descriptions and more art and content in general. I also added a second level but I think that's going to come out later. Thanks to you.
FaustOSR
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Hey! I came across a review of Gunderholfen and it reminded me of your comment. Yes, you could run it with TLM with 2 things in mind: 1) the dungeon seems to be quite focused on combat, it can be very lethal without HP in TLM; and 2) TLM is designed for 5 dungeon difficulty levels, so you should round them up two by two i guess.
How did the 1974 D&D experience turn out?
Thank you, Im really glad. I am in talks with another designer from the community to work on a better edited and more complete version of these rules, maybe do some publishing. Later, i'd like to work on a setting, chaos and domain supplement and a few modules.
I'd love to have some feedback if you give it a try.

The system is a minimalistic retro hack or remake of 1974 OD&D, combined with BX and some AD&D. Mechanics are simple and uniform, based on the regular d6 checks from BX and the combat mechanics from Chainmail. The rules are designed for a sandbox game, with a focus on exploration, player-centric problem solving, and very little dice rolling.
What makes it "hardcore"?
You dont have class levels, so characters don't gain more HP. All damage is Ability damage, so it starts a little higher than usual (3d6 instead of 1d6) but it stays there. They can train for most of what they would normally gain by leveling, but dont get so powerfull individually just by playing, and depend more on hiring followers, finding magic items and earning powers from a misterious shrine in the dungeon.
Donwload it for free here: https://faustosr.itch.io/the-lost-march
This is an early version that has not seen the hands of an editor yet. Follow me to keep up with the development. All your feedback is welcome.


