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FastLikeAstar

16
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A member registered Feb 05, 2023 · View creator page →

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The style felt cool. I expecting to shoot because of the picture  but couldn't figure out how. I had a moment where I ducked out of a bullet's way during a hallway which was fun.

The presentation is so cute! After reading the instructions I was able to get it. Maybe adding an indicator of what button the press on the arrow so it's more intuitive? I wish I could have made multiple smoothies and serve customers as they came to maximize the timing of selecting an ingredient. I liked the idea and all of the art!

I liked it. I wish I did more damage because there was enough level to feel like I was able to navigate and survive outside of just strafing in a circle. The game felt cohesive and the consistent style was really impressive especially since this was the first or second submission!

Simple and enjoyable. Really clean <3

Not my style of game but I could see the potential. I'm not sure because I felt the difficulty was trying to navigate the level rather than beating the clock - maybe you could get scored on time? I like the beehive and pollination idea.

I love physics puzzles and played around with this a lot! Although the implementation needs work you conveyed the idea and vision well

Really solid and funny!

I loved it - at first it was like "meh" but the movement was fun enough to play with but then I got the weapons...  

You truly got something here!

Deceptively bananas to beat - I just ran outside of the screen to the point no pizza could ever touch me. The reward of hearing banana was satisfying enough

Great art work but sometimes the selections wouldn't work which was a little frustrating. I really like the added goal for specific matches and think with more polish this could turn into something!

Pretty cute! I noticed this was one of the earliest submissions so good job on project with an extra time crunch!

Yes - Oonana is actually a radioactive alien.

And yes we used Godot :o)

Just letting you know the game is set to not published/only viewable by creator(s)! Hope to play it soon <3

https://silentwolf.com/dashboard/players

Hopefully the highscores work but it was a last minute add :'D Also in discord I'm KyleParadyGeico and JPLP worked on this!

Groovy tunes. I think level 1 was harder than level 2 because the timing was more complex in level 1 but great job! Impressive for a 72 hour jam!

Loved it. Great job!