Thank you for replying / your thoughts. I have been trying to make some simple but clear specs and have made some progress. Re finding the devs with time- so far I have been able to get some help from freelancers on fiverr for specific things (ie fix this piece of code or this level) and now have 2 guys that will test out the game jam concept as part of a gig. Re screenshots/prototypes to share- not yet.. Right now we have been focused on smooth mechanics/physics in a bare bones model. Hoping to maybe have some things to share coming out of the 1st game jam approach.
farris_games
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Hi everyone - new here. thank you for checking out my question. Been working on a game for 20 years, and now finally have some time and money to fund a little bit of progress (still self-funded, but its progress). Right now I am in the "find the fun" stage of prototyping, and an using Unity and working with freelancers on one-off scopes.
One thing I am considering is putting together a few developers and pay them to do like a 36 hour game jam (over a few sessions). Would give them specific goals and specs, etc.. Then would use that with my story team to react / get some ideas/ maybe use some of it as a starting point for next sprint in prototype work.
Since you guys just did a game jam, I would like your opinions on the Pros and Cons of this idea, and really just any advice you have about this as a possible way to make some progress.
Thank you in advance for your time and insights.