Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

farris_games

4
Posts
1
Topics
5
Following
A member registered Oct 08, 2023

Recent community posts

Thank you for replying / your thoughts. I have been trying to make some simple but clear specs and have made some progress. Re finding the devs with time- so far I have been able to get some help from freelancers on fiverr for specific things (ie fix this piece of code or this level) and now have 2 guys that will test out the game jam concept as part of a gig. Re screenshots/prototypes to share- not yet.. Right now we have been focused on smooth mechanics/physics in a bare bones model. Hoping to maybe have some things to share coming out of the 1st game jam approach. 

this was pretty fun. i liked the open screen music a ton (and wanted to hear more of it). also really like the overall negative physics approach (shoot one way to go the other way). thank you for sharing.

thank you for making this. very helpful to see thinking on the process

Hi everyone - new here. thank you for checking out my question. Been working on a game for 20 years, and now finally have some time and money to fund a little bit of progress (still self-funded, but its progress). Right now I am in the "find the fun" stage of prototyping, and an using Unity and working with freelancers on one-off scopes. 

One thing I am considering is putting together a few developers and pay them to do like a 36 hour game jam (over a few sessions). Would give them specific goals and specs, etc.. Then would use that with my story team to react / get some ideas/ maybe use some of it as a starting point for next sprint in prototype work. 

Since you guys just did a game jam, I would like your opinions on the Pros and Cons of this idea, and really just any advice you have about this as a possible way to make some progress. 

Thank you in advance for your time and insights.