Hell yeah, brother. Best of luck with the development!
fards
Recent community posts
Nice start! I've got a couple comments/question.
Pathfinding seems like it could use some work. If characters are too close to each other at the end of the day, they just kind of logjam and don't budge.
Does working out with the weight set change dynamic appearance? The treadmill definitely increases model height, but I got characters up to >50 strength and their models seemed to remain the same.
If you accidentally move a vending machine while a character is using it, they freeze for the rest of the game session.
I appreciate the reply and understand your reasoning. However, this is one of the more expensive games on the site at that price. Be honest. Would you pay $20 for it?
As to what a fair price is? I don't know. Honestly, probably less than $15.
Again, I am simply voicing my own opinion. I know you've been in a rough spot for the last several years, and if this sees a boost in sales and helps you get your feet under you and generates revenue for your projects, great. I personally think it's too steep and don't think I'm in the minority with that opinion.
August '25 edit: I'm happy to see that Megakub remains semi-active on developing this, so take my comment with a grain of salt. I haven't tried the game myself, but my prior criticism has been proven wrong so far, thankfully.
A word of warning to anyone considering financially supporting this creator.
They have created and abandoned MULTIPLE early versions projects over the last several years without pausing payments to patreon/boosty or transparently notifying supporters that they're no longer working on the game. It's especially annoying because they immediately monetize a .002 release and then just vanish into thin air.
I want to give them the benefit of the doubt and acknowledge that development can be hard, but I'm having a tough time doing so with Megakub.