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Fappin' for Jesus

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A member registered Jun 24, 2021 · View creator page →

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The download doesn't seem to work on the Itch launcher.

Sorry, I meant the game doesn't work on Itch's launcher. I can download the file manually fine, but it's much more convenient to have all my games on a single launcher, which is why I prefer using it over just having a million executables in a folder.

Really? I'm on the PC app, running windows. Other games work fine. I can download the game as a zip file just fine, I'm talking about being able to launch it from the app itself. Here's a screencap.

the current version is broken on the itch app. When trying to download it, it fails and gives the error: "no manager for installer unkown". 

any way to play in full screen?

When I try to download it on the app, it gives the error "an error has occurred during installation rar: an entry cannot be decompressed (Bare Backstreets_Data/sharedassets0.assets.resS)

I'm also getting the extraction error. I understand that I can run it without the app, but I will say making the game compatible with that is very helpful, as being able to keep all my games organized and in the same place is a massive convenience .

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The food cooking minigame doesn't work. No matter what I do or when I tap the bar doesn't progress and it ends with a failure

edit: fullscreen is totally broken, at least on mac. When it's not in fullscreen the game works as intened, but the window is super small. changing resolution does nothing.

is there a list of the broken unlocks anywhere? I remember you mentioning that some work and some don't but I feel it would be nice to know which ones are achievable and which ones you will need to use the auto-unlock fo

I just wanted to point something out, you have the game status as "released" instead of "in-development" even though you're still releasing content updates. I thought I would let you know in case it was a mistake or something

one of the recent updates broke it on the itch.io launcher, I think it might be because it now comes in a zip file, but i'm not sure.

To give some context to how big of an issue I think this is, I went 5 continuous days without being able to die to anyone but misty. I never closed doors, I never completed tasks, I never stopped jack in the boxes, all I did was prevent misty from coming through, and I literally couldn't die for FIVE days. Every time someone would come to the window, something would reset them.

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Is there a plan to rework the jack-in-the-box? It's extremely annoying the way it is now, and it really adds nothing. Honestly, I would say just making it so that it doesn't reset the girls would be enough, since as it is now it just makes the game easier and more boring.

Edit: to add to this, I don't think ANYTHING should reset the girls, including cleaning bot and the wake up screen, as if they do it really makes it so they add no challenge, with pretty much the only thing they do be make it harder to get scenes with girls you want.

I just ended the night with nile and poppy against the windows but didn't unlock a tape. Do the doors need to be open or something?

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petplay

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EDIT: I figured it out. Leveling is very important, it's probably worth it to have a larger notification than the little red exclamation mark at the top of the screen. after picking up a decent skill and swapping it out for parry, I was finely able to win the fight.



This game has really, really good art but confusingly balanced combat. From what I can tell, enemies get to use 2 attack actions per turn, plus any non-attack actions they have. For example, the second fight of the game, (when running up to a hex 3 distance from them) will use the following series of moves (I will be attacking their arms with slash each round):

turn 1:

bandit: move to you. hefty swing (30 dmg), move to you again because of the knockback, delay action

me: slah (14 dmg)

turn 2:

bandit: basic action (45 dmg), kick (5 dmg + slow)

me: slash (14 dmg)

turn 3:

basic action (45 dmg), back off (25 dmg + slow + push)

me: slash (14 dmg)

turn 4:

hefty swing (30 dmg, push, +30 dmg if you hit a wall), unstoppable (+6 strength tokens, increasing all further damage), basic action (45 dmg), 

me: slash (14 dmg)

turn 5:

bandit: basic action (45 dmg), bash (15 dmg + steal all limb defence)

me: slash (14 dmg)

turn 6:

bandit kick (5dmg), out of cards, delayed action

me: slash (14 dmg)

turn 7: 

bandit: basic action (45 dmg), hefty swing (30 dmg, push, +30 dmg if you hit a wall)

I am out of HP and die

that is a total of 335 damage from them with several status effects and 84 from me (all the damage values are going off prediction and looking at the card descriptions in their discard, I didn't record actual attack values). 

to ilustrait my point, here is how one turn went when we were both at full HP:

One of his attacks, which he used along side unstopable in the same turn, dealt 27 damage, injured my head, brought my arm armor from 28 to 4, and applied 3 points of bleed damage.

one of my attacks on him deals 6 damage and brought his arm armor from 28 to 22

I am sorry about the essay, but I just want to make it clear the difficulty I am having. It mathematically seems impossible to beat the second fight of the game (where you are scripted to lose the first one). The enemy has between 2 and 3 times as many actions as you on their turn, and almost every single one of the actions they get does signifigantly more damage than you. I am sure there is something I am missing, but I have spent over an hour on this fight, trying every strategy I can possibly think of, and nothing has even come close to working. And this is only on normal difficulty. that isn't including the fact that several of their attacks not only do massive damage, but also hit multiple random limbs (or at least, the limbs they hit are not revealed when using preperation) so you can't plan around their really strong attacks with parry.

Again, I am sure I am doing it wrong, but I just want to know WHAT I am doing wrong and how I should be doing combat.

I for one would love this as an addition to the game. I think it could fit the theme great if played more for comedy rather than horror (taking a normally horrific trope of zombies and making them just SUPER horny could be very fun), and I am always down for more yuri in my life.

My xbox controller doesn't like moving with the joystick. I can still look up and down with it, and I can move left and right (and up/down) with the D-pad, but I can't move with the joystick like I should be able to. It's worth noting that this same controller did work on version 4.