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Sir_Fansi

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A member registered Nov 02, 2019 · View creator page →

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Recent community posts

No worries man. You will know better for the next jam :)

LOL

LOL! Thank you! The recording is definitely useful!

Nice idea! 

Having couple polishing effects like pop up texts or monster reaction, by changing expression would make it feel a lot more alive. Keep it up!

I think there is some bug. If I click on continue in the first dialogue, it takes me back to menu.

I couldn't find any spiders... Let me know if you fix it! 

Cute artstyle! 

It was a bit too easy to spam the food, I think some delay on sending food and upgrades would help a lot.

Cute visual style! It's nice and cohesive. :) 

I couldn't figure out how to pick up apples, having some tutorial would help a lot.

Interesting take on the theme! I would spend a bit more time on execution, but I like how you think about it!

I love the pacman variant idea! The aesthetic works well as well!

I think it would be interesting in later levels to add some environmental obstructions, so it's a bit harder to navigate.

I didn't like too much how my character slows down as it grows bigger. Towards the end of the level, it ends up being a bit of a slog, as I am just moving towards the monster. I know I will catch, it just takes time, which isn't very fun. 

Thanks! 

And he loves you. ❤️

Looks like your monster didn't appear somehow LOL. Try to refresh the page please. 

Very fun! Quite like the DnD art style.

Very fun! The IK feels smooth and natural, I wouldn't mind having this as a mobile game with some score board.

I would appreciate a bit more onboarding, it took me some time before I figured out I am supposed to bring the food down.

Nice! Would love to have controls through keyboard.

Thanks!

Worms are not known for their ability to judge hats. ¯\_(ツ)_/¯

The pulse is always towards the center of the cursor-circle! So it's mostly for merging particles together, but you can also use it to poke the particles towards the blackhole if you position it right. :)

I think I need to find a better way how to communicate the pulse direction to the player `D

You got over 160 prestige points from one game? Lol

But yeah, the numbers definitely need tweaking. Thanks for the feedback! 

How long did you play before prestige?

Glad to see Godot being represented :). The game looks great, retro silent hill-like style fits nicely with horror atmosphere.  If the goal you want player to focus on is to collect toys, I would suggest adding some sign how many remains to collect. Toys can be very interesting story telling device if you wanted to lean into it more. :)

I like  the style, nice job! The transition between levels thorough the door is very nice.

Love the mix between 3D pixel style and 2D. Would love to see it expanded. Good job!

Cool! I like the details like spinning the gun and mouse moving on the table.

I got a bit lost on the train xP. Some directions or indicator of what to do in game would help. :) The story started interesting tho!

Thank you!

Love the visuals and story was quite intriguing! Good job!

Original concept and a very fun game in short bursts!
100% recommend to try. :]

Thanks! 
I see that Itch didn't include here description nor trailer. You can play by clicking anywhere on the screen and dragging. 
The goal is to collect as many points as you can, like in snake.

Yeah... I thought that could be a problem. xDD
I will probably have to add difficulties with different distances between obstacles.

There is only one thing waiting for you inside the dungeon.

Everyone knows it, but no one dares to try it.
But you were the foolish one. The one who couldn't help himself.

You will either get it or die trying...

Play the game here


Hello there,
I am looking for team who work with unreal engine. :) I can do blueprint coding and 3D modeling/texturing.
Discord: Fansi#9256

It will happen later. :) But to be completely honest, I dont think that the game would be very interesting to play withou VR.