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幻想溢出GAMES

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A member registered Oct 08, 2025 · View creator page →

Creator of

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Thank you so much for playing and for the great feedback!!! It's super helpful and you're totally right! Having only left and right directions makes it pretty tricky to tell which way the character is facing. Adding a little directional arrow or extra front/back sprites would definitely be much better! We'll keep improving it. Thanks again! XD

lol I habitually thought clicking the dialogue box again would dismiss it, which led to me accidentally killing a bunch of people XD Also, sometimes two passengers spawn in the same spot so their dialogue boxes overlap completely, but it's really not a big deal! Overall, such a great game! The controls feel super realistic—the elevator handle feels genuinely heavy! So cool!

Thank you for your visit and suggestions!!! 

In fact, we only use the common input method of cooking games, which is to use the final input direction as the interaction direction. 

However, we seem to have overlooked that we are 2D game characters and cannot intuitively see the direction of interaction. Thank you even more for pointing this out. We will find ways to improve after this jam! 

Thank you again for your support!!

We are deeply grateful that you can appreciate the high difficulty level of this game, which is due to its unpolished state, and that it brings you joy!
Thank you for your playing and appreciation!!!(˵>ㅿ<˵)♡

Thank you for your playing and appreciation!!!
Max (our charge of the art) are so happy to see your praise!(´o̴̶̷̤ㅂo̴̶̷̤`)

Initially, I was confused by the inability to use the small keyboard's enter key for input, and it took me quite a while to figure out that only the large enter key could be used.
It's an interesting memory + typing game, which is great!
And the game combines the original mini-game rules with the roguelite building elements very well, which is also surprising! Good job!

可恶!好严格的判定呜呜呜呜 音游苦手玩完哭了!但是蛮有意思的!!!

Thank you as well for making such a wonderful game! 

Whoa, the visuals create such an incredible atmosphere! And the mechanics are awesome! When I got the mirror, I honestly felt the sheer horror of being stuck in front of a slot machine and chopped to pieces... so spooky! XD Sad that my RNG is so bad though, spent ages and still couldn't clear it ;_; This game was definitely a real-life lesson for me to NEVER set foot in Las Vegas.  XD

Thx!!!!!! <3

OMG, thank you so so much for such an amazing review!! 🥹💖 It truly means the absolute world to us! Fun little side note: even as part of the dev team, I haven't been able to beat Level 6 yet either!  (This is Max replying, the one in charge of the art!) Thanks again for playing and loving our game!

The level designment indeed lack polishing XD. And if you wish to play the remaining levels, you can click on the unlocked levels multiple times to skip ahead! Thank you for playing!

Great art style! The level design and bullet differentiation are also interesting! But the end, it feels like snipers are doing all the clearing lol

I really like this game! The gameplay of calculating and planning the sequence of clicks in a short period of time is addictive!

I've cleared the game! It's a classic puzzle-solving game that utilizes multiple world lines, reminding me of Prince of Persia: The Lost Crown. The artistic effects are stylish, and the button puzzle design is also excellent!

An exquisite and cute casual clicker game. Upon seeing the introduction, I thought there were 4 people in the photo, so I aimed to earn 4000 euros, but it seems not to be the case. The repetitive labor towards the end is really tiring, and the 30 day seem too long. There is no automation tool, so I couldn't persist in completing the game (I accumulated 1000 euros in about 15 days, discovering a combo of extended time + increased money).

A game with excellent art, playing taxes the eyes

Thank you!!!!!! QvQ

Stunning artwork and excellent music! The unconventional mouse anchor points make the operation a bit awkward, but overall, it's a high-quality mini-game!

It's a short and punchy little game, and the sound effects made me feel like I was hyperventilating and my head was spinning (lol)

This interesting game reminds me of the crazy human-machine verification gameplay in "Split Fiction".

In a stairwell on the way down, after interacting with a machine, a bug appeared saying that it was missing a save.lua file, so I couldn't continue moving. The atmosphere was really eerie, and the breathing sound in the background music was very scary.

The art style of this game is fantastic!

However, the gameplay is quite clunky. The animations for each movement turn take a long time, making the gameplay experience very laggy.

The requirement to use weapons after they cool down leads to a lot of misses in the early stages, but the strategy of early cooling down becomes more effective as the number of weapons increases later on, which is great.

Additionally, the invisibility of monster health and player weapon attack power diminishes the strategic aspect.

It's a very interesting puzzle game with a healing art style. I think it's a bug that you can move by just pressing the spacebar and holding down AD in water.However, the level design is limited by bugs, which reduces the amount of thinking required.

Really fun game – the interaction mechanics are fresh.
At first I had no clue what to do, but after a few losses I got the hang of it.
That said, it's tough to strategize when you don't know what's in the deck. The cards that involve rolling dice eat up time without doing much.
I'd love it if the whole deck were just 'Strike' (lol).

Thank you for your appreciation ꜀(^. .^꜀  )꜆੭