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Fallway

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A member registered Jun 06, 2020 · View creator page →

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An adorable little puzzle game with a cute, bouncy art style and enough polish that I occasionally forgot I was playing something made for a game jam.

An interesting platformer with a fun aesthetic. A bit rough around the edges in its current form, and a little unclear at times what you're meant to do, but definitely an idea with a lot of promise.

Fantastic, and far more polished than one would expect for any game jam entry. 

Cool idea, and very fitting for the Bad Idea Game Jam, but the maze could probably be tutorialized a bit better because the way it uses a different control scheme than the quiz made me think it was broken at first.

I think that's an issue with the browser version, I found that the downloadable version works much better.

An interesting premise with a decent execution. The graphics are pretty good for the time allotted and the sound well-integrated if a bit minimal.

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Excellent style and direction in a game that comes together into a cohesive whole. There may be a bug or two (don't push escape unless you're ready for the game to freeze), but this just about the best one could hope to see in a game jam and a solid foundation if Starvalight decides to continue development.

Feels like this game was a bit too ambitious for the time and/or resources available. The character feels very clunky, and with no instructions on how to control them and no real guidelines as for to what to do, I'm not entirely sure I'm even engaging with the game as was intended. While I did find the Macguffin, it kind of feels like I cheated to get there by jumping across a shortcut instead of going through the intended path, but if those walls with the glowing particle effects are meant to be doors then I couldn't figure out how to open them.

All the same, game jams are for experimentation and this does feel like a game that had ideas, so better luck next time!

An okay concept, but could definitely use some polish. Graphics seem a bit rough and sound is nonexistent, which gives very little feedback for some steps of the process. The visible skybox is also less than ideal, as the white text is rather hard to read with the horizon behind it. Still, could certainly be worse.

A charming little game, and one that makes very good use of the theme. Good job!