An adorable little puzzle game with a cute, bouncy art style and enough polish that I occasionally forgot I was playing something made for a game jam.
Fallway
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Excellent style and direction in a game that comes together into a cohesive whole. There may be a bug or two (don't push escape unless you're ready for the game to freeze), but this just about the best one could hope to see in a game jam and a solid foundation if Starvalight decides to continue development.
Feels like this game was a bit too ambitious for the time and/or resources available. The character feels very clunky, and with no instructions on how to control them and no real guidelines as for to what to do, I'm not entirely sure I'm even engaging with the game as was intended. While I did find the Macguffin, it kind of feels like I cheated to get there by jumping across a shortcut instead of going through the intended path, but if those walls with the glowing particle effects are meant to be doors then I couldn't figure out how to open them.
All the same, game jams are for experimentation and this does feel like a game that had ideas, so better luck next time!
An okay concept, but could definitely use some polish. Graphics seem a bit rough and sound is nonexistent, which gives very little feedback for some steps of the process. The visible skybox is also less than ideal, as the white text is rather hard to read with the horizon behind it. Still, could certainly be worse.


