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Falling Damage Games

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A member registered 49 days ago · View creator page →

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Recent community posts

Feedback:


* I'm sure this is in progress, but some main menu visual cleanup would really help it 'feel' nicer to start playing. Just rounding out button edges, making the background fullscreen, etc.

* Music is properly thematic though and cool!

* I like the style of the character and the world.

* The HUD is a bit overwhelming. It's okay for me since I'm an MMO player, but you could hide some elements like chat until they're needed.

* I felt a bit soft-locked at first, but figured it out. It said 'press next', but my cursor disappeared. I had to hit the windows key and find my mouse to finally click on it.

* The spells should have a description when you mouseover.

* I'd recommend adding a slight bit of lag when turning using A/D. It feels stiff.

* Tutorial says, "Hit the dummy", but I don't see a dummy.

* The 'Use Portal' and 'Portal Is Ready' area is so hard to read. Definitely improve the key things the player experiences quickly.

* The dungeons seem cool, but I don't now anything about them or what I'm doing. You need a 'Call To Action' - it can't be, "Get to dungeoning!" - it's 'Why am I going to dungeons? What's the loop of the game?'. Right now, that isn't clear.

* I entered into a lava-esque dungeon, nothing really happened, and I wasn't sure what I was supposed to do.

Thanks for playing!

Well that's nice of you to say!

Unfortunately, no! This is a limitation of Unreal Engine 5.

Today, I launched the first public demo of Ski-E-O! Ski Resort Tycoon.
https://fallingdamage.itch.io/ski-e-o

Ski-E-O is a cozy ski tycoon game where you can build and run a ski resort on real-world mountains. You can watch thousands of skiers eat, ski, and party on the ski resort of your dreams.


I was laid off from Armature Studio as part of the meta layoffs in January of this year, and I decided to follow my dream of making my own indie game. It's been such as joy to make this game, and it's surreal to finally launch the first public demo.

I can't wait to see the feedback from everyone here.

Thank you all,
Jesse