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fae.ruin

32
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12
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A member registered Sep 12, 2022 · View creator page →

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Slay

This was a fun game that pulled a fast one on me, lol.  At first, I was confused as to why I could only pick one name but by the end, I put all the pieces and had the aha moment. this is such a fun concept and I would love to see more work like this! 

I believe I play as a student in a high school that's not normal. I then meet up with my teacher who seems to be the personification of math. I'm a bit confused by the narrative, to be frank, and the story did feel cut short. But with a bit more refinement I'm sure there is a cool concept to explore!   

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Kyoya seems to be a relatable character. His days felt true to the customer service experience, lol. You captured the cycle of everyday life well and the small iterations helped keep it engaging. I would love to see what happens next to him. This feels like a prelude and I can't help but want more. However, I know that's a work in progress, and I can't wait to see the finished project.

I got the ending where I woke up.  It felt tragic. I fought hard to escape the grips of the shadow only to end up in a worse state. Unfortunately, that's how it goes.  The prose was well done. The banter between the player and the shadow was fun to read. Plus the few visuals gave off a dreamy vibe that added nicely to the game.   

This is super sweet. I love the optimistic message and the idea of finding joy everywhere. I don't really know what else to say narratively. You're a good writer and your ideas a strong. I think the addition of sound would be super beneficial. Especially in establishing where the player is in the story. I can't say much else besides you did a great job! 

This was really well done! The atmosphere you created drew me in. You clearly put a lot of care into creating the enviroment and that show. I felt like I was exploring the church, and rummaging through the writtings of a madman. You seem to have a peachant for religous horror and I urge you to explore it. The only criticism I can really give is that occasionally the tenses didn't line up. Other than that I would love to see this in a more fleshed out form, like a point and click adventure!

This is a cool concept, and I like the real-world elements at the end. With a bit more work, this could be an interesting piece of speculative fiction. I think if the computer was more fleshed out and described the pain of the quantum state, the player would feel more invested in the story. Overall, I think this is an interesting idea and I'd love to see where it goes.

This seems cool but unfortunately, I'm having some issues with the UI and I can't pick anything other than the bottom choice. If there is any way to fix it please let me know

I play as a store owner working through the apocalypse. I got the ending where I closed up shop and went to go find my parents. The game was super well made and I liked how there were subtle changes with each choice I made as the days continued. Even though the images were placeholders the images worked well for building up the environment you were in, and the fish ones made me laugh.

New Friends is a story about a young kid who has a hard time making friends. I got the ending where I befriend the birds and chill with one in my hair. While the game isn't finished it's a cute story with a lot of potential. Can't wait to see where this goes! 

I'm working as a cashier when a weird priest comes into the shop. I flirt with the guy and get his number.  The sound effects work well and the art gives the game a New Yorker magazine feel.  I think working in a limited color palette was a smart choice.

I helped a quail named Tod make friends.  I got the ending where Tod walked away happy and with a few new buddies. The sound and art fit the game well and I loved hearing the little cheeps!

I play as someone lost at sea. I seem to be searching for a friend. The visual worked really well for the game. I feel like they created this hazy feeling you get when looking at things through the water. I just wish there were a couple more endings or options as I felt a bit rail-roaded. Especially since there was only one end.  

I play as a new hire with a strange boss who tries to befriend you. In the end, I get abducted and burned alive by the cult he was in. The audio did add to the story, but it would have been nice if there was a heads-up because I got blasted by the sound. Overall, the game worked well and I don't have any other comments.

I play as Lia, a 10-year-old girl who just moved to Longyearbyen. Her parents are trying to stop a virus that is causing crop failure. The ending I got was Lia drawing a poster for a bake sale. The game is well done. There wasn't anything hindering my playthrough. The final image of the poster was a nice touch too. 

I play an unnamed protagonist who goes on a date with a vampire named Sybil. In the end, I get Sybil to like me and  they make me their pet. not the worst ending to be fair. I really enjoyed this game too! the writing was well done and painted a vivid picture of the date.  Furthermore, the background music and art helped elevate the story. Well done! 

I play as a high school student trying to get through the day. I got the ending where I think my sandwich is talking to me. So I should probably get more sleep. while the game is a bit bare-bones at the moment, there is some potential for a fun text game.  

I play as a little guy trying to find food in a human house. unfortunately, I end up becoming food for the humans instead. The experience was well done and the writing created a strong atmosphere. However, the repeated audio loop was a bit grating. While I'm not the biggest fan of gore, the art was well done and the ending gif, in a dark way, was funny.

I play as a witch trying to help their familiar get better. I got the medical master ending too. The vibe was whimsical and fun, something I really enjoyed! I think that's it nice having different approaches to the same solution or I can just turn my bird into a seagull, lol

I'm glad I took the long way around and avoided the guy. The story definitely reflected the feeling of customer service, and how you feel about the people you wait on. I would like a bit more to sink my teeth into, but overall it was a fun game.    

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I went through 8 attempts to get my bitch ass dog back. The start was tragic and then calling back to Quinn through the rest of the game was sad. Overall it was a fun experience! 

The feeling of the drop in your stomach was communicated really super well. Then the twist came at the end and I had to control my laughter.   

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I got to the end where you find the photos, and I want to learn more. This seems like such a cool mystery.  If you polish this a bit you'd have a really fun text game.

This is such a fun concept. I really enjoy apocalyptic media so this definitely resonated with me. I got the ending where I hid in the coffee shop, which didn't quite feel complete. Did I  make it out alive or not? I'd like to learn what happens next. Personally,  some of the prose felt a bit superfluous, but that all comes down to your own taste. 

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This was super cool! I loved the elements you are working with and the world-building was fascinating. Your art was the perfect cherry on top.

I liked how silly the game was! It was short, sweet, and I enjoyed going through the multiple endings to see where the duck ended up.

I love the idea of continuously building ontop of your choices. I was unfortunately not able to get the whale shark but I had fun trying.

I went through many trials and tribulations in order to eat a really good hotdog. It was a silly text game and I had a lot of fun >:3c

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The red queen just can't handle my whimsy. So what if I got exiled, I still live >:3c

 I really enjoyed the vibe of the story and I think  that this has great potential for a full visual novel.