Took a while to get used to the gameplay, but once you I understood how to take advantage of the game rules, it was very fun. I like it.
Only minor point, the blocks are moving very slowly left and right...
Fadest
Creator of
Recent community posts
I will put the digital version here on itch.io, still for free.
I will probably put it 1 or 2 days before the physical release (Animasia Festival on October 9 & 10, then internet sale on October, 12 at https://yastuna-games.com )
Thanks you for taking time to give feedback :
- Music : You are right, I did not took time to add standard "homebrew" key feature, such as Flip, or Option 2 to mute music, but an option to just mute it would be fine also (and music were just placeholder as I am not musician)
- Tutorial was intended to be a "real" tutorial : when a new kind of tile entered in game, corresponding screen was displayed , but it was a bit confusing, so I removed it. Moved all instructions screens to be seen via the Tutorial button in options (yes, would be better to rename it as Instruction) but first feedback from a new tester was that he did not understand the game without instructions, so I finally put them just before the start of the game. I will rework on structure and content of help screen also.
Thanks for the feedback.
I can of course speed up movements, need to decide if it must be done via a button, via progressive acceleration (you press a direction since a -long- time, you go faster), or just a standard behaviour.
Yes, switching from no gun to gunn is not optimal :D in this version. I just added the sprites and a way to switch. I have to think of all possibilities and the smal Lynx button layout. Right now, I do not use Option 1 & 2 but I guess I will have to see what is better scheme for them.