This was great fun thank you! I beat it. I liked the stacking mechanism and the clues. It all worked great.
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You are welcome! also ... I beat it! 1,229,785! I also tried warping ahead and I'm glad you can but then you really have to use some of your coins because otherwise ... I got destroyed. It was like a drive-by fruiting (Mrs. Doubtfire reference and fruit pun right there)
What the heck this is freaking amazing! Its like Smash TV but with a great cute premise and the shooting and response is excellent.
Its got a deep upgrade and continue structure involving investing in card upgrades and matching them up with a clever memory game that makes the upgrade system itself fun and strategic which means in a given run there is chance but also substantial strategy to the upgrades you choose to get but also you can always grind and save up to invest in a run this makes it never feel unfair.
The crystals system also makes each run feel positive even if you don't get very far since it is always progress. But you can also gamble on a run and invest in it and then theres more pressure if you lose but it was completely up to you. The game never takes from you unfairly and that is a huge factor to how much fun this is as an experience. Its a rewarding and excellent system that more games should adopt something similar anyway.
The feel of just scooting around and turning with the right stick is crisp and satisfying to do. I think one of the excellent details is how they did the sprite aim rotation. It is beautiful and clever and fools the eyes.
There is a cool story to get you into what you are doing here and to make you want to take down the bosses, but also exploring this place is fun in and of itself. I started at 9pm and at 1am I was still playing and would have literally run it again right then if I hadn't needed sleep so bad.
Add into all of this: its got co op too! It is better than Smash TV tbh because of its much more fair difficulty curve and more interesting enemies.
For modifiers you can play with limitations such as only using crystals you picked up on this run or without using any crystals at all, or using powerups in a particular order (see Dave the Knave's strategy guide in the comment below) or switching playable characters since they play (shoot) totally different, or you can change control schemes to keyboard and mouse.
P.S. the soundtrack is great too. Its clear they had legit great musicians composing and recording this and it never got old. Anyway this is a masterpiece. Thank you!
This is a cool game!
I like how much combat this game managed to squeeze into a weekend. There are lots of different maneuvers and I like the idea of discrete rooms. It also seemed like I could get bonus points by getting more coins. It's a cool game with lots of neat combat. Nice work!
Good news: I got this working on mac just now. I’m on Mac OS X Big Sur 11.5.2 on a 2017 macbook pro. I moved it to my desktop and then ran these two commands and then it worked great:
sudo xattr -r -d com.apple.quarantine "/path-to-game/Godot\ Testing.app"
sudo xattr -cr "/path-to-game/Godot\ Testing.app"
I hope it works for you and others too.
I love the graphics style. I love the keyboard typing mechanic. I liked the person talking to us and the quirky music too. Having the goldilocks timing mechanic is leagues more interesting than just hitting the key. Its also really cool that you made a leaderboard. Thanks and great work! *** High Score: 564 *** currently #5 on the leaderboard. (I bet you can't bump me off!)
Try right clicking and selecting open from there. Mine then lets me 'open anyway' or something like that and it works.
I know its been a while but maybe this will help you or others. Good Luck!
`Double-click -> Esc` then `Right-click -> Open -> Open` to get around the security of the mac gatekeeper. Apparently the Gatekeeper considers it more intentional and trusts you more as a user when you right click.
After that most games perfectly! It only has to be done once and recently I was involved in a gamejam and every single mac game I had to do this and it worked perfectly for all of them too.
This would let you replace that scary warning on your page with something more mild. Good Luck!
Hey how did the creation of this game work, was it something like: OgnePtaX writes the scene in words and hands it off to Puba24 to make the illustrations to portray the details and emotion of the scene? could you tell me something about that?
I'm watching Leighclipse play this right now. Its so beautiful, though dark ofc, and the illustrations are amazing. The one by the fountain in particular is creepy af and I love it :)
uh oh it just got super dark. :( now its so sad.
OMG she did WHAT?
And now its bittersweet.
What a masterpiece.
This is a fun game! I got it working on mac real smooth: I just had to do the usual tricks for MacOS Catalina:
chmod +x <name of app>.app/Contents/MacOS/*
- Right Click -> Open -> Cancel -> Right Click -> Open -> Open (to workaround gatekeeper)
I fixed my wand! Time has been restored!!!
What a fun game. I imagine that this game could have been a big hit on playstation or N64 in 1995. Thank you so much for making it!
Getting it working on Mac:
Catalina has been having problems with Unity games (it says 'this game can't be opened') so I had to do the following:
chmod +x "Mac 3Contents/MacOS/*"
and then the usual gatekeeper workaround for downloaded apps: right click -> Open -> Open.
then it worked great!
Also @Konstantine Khitrykh is right about Safari but it worked in Chrome really well on mac and its actually when I compare the Mac Native and HTML5 versions this is one of the best looking HTML5 ports I've seen.
Thats a fun story! Thanks for making it and for drawing attention to the important foundation. Spreading knowledge about things like this is valuable and I learned some things quickly from that website.
OMG I loved this so much. I timed it and I spent about 25min on it. I loved the style and the gameplay mechanic and I'm really happy you didnt punish us by starting us over because I absolutely would have quit and was about to the second time I failed on the boss.
I really liked it though and kept going because the zombies gameplay I loved and could memorize way longer patterns for later levels, and the ghosts were straightforward, but the bats were messing with my brain (I understand it 100% logically but in the heat of gameplay it was really difficulty) so I never got the hang of the boss just kept getting one hit in and dying and finally winning!
I got it to work on MacOSX Catalina! I just had to run this command:
chmod +x loopfieldMacOS.app/Contents/MacOS/*
and then it worked like a charm with one weird thing: It decompresses from 33MB zipped to 994.7MB for some reason. None of that is a big deal because this is a fun game and nice work especially for just 48hrs!
Best score ever by anyone ever: 295. By me! J/K about the score I stank but I finished it and loved every second. This had the perfect amount of longevity and interest for a jam and the perfect amount of potential to build into something even bigger some other time. Fantastic work! P.S. I'm a unity guy atm but I've always had my eye on this engine and now I want to use the Löve engine even more than ever before!
Wow that is great! The controls are related to the controls in my game. I didn't think of that kind of multiplayer aspect where everyone joins just by pressing a key but it works really slick. Its awesome that you can end up with a whole little gallery! Nice party game!
This is slick! I love the graphics and the little touches here and there. For example the button which has cat ears. Nice work! The controls are tight and its cool how the cats sometimes bounce off of each other out of the umbrella.