Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ezzo

22
Posts
A member registered Jan 29, 2022 · View creator page →

Creator of

Recent community posts

Very visually appealing and I love the way the tune gets higher the higher you go as well. This game was pleasing to play!

Thank you for playing! Yes, I've noticed that my explanation was lacking and wished I had just a bit more time to do a small tutorial. I had the gif on the game page but I'm noticing now it's not autoplaying :") and that is a bug :p something must've gone wrong in the collision checking as it grew smaller, I'll have to look into it. Thanks again for giving it a run! 

Ah, of course in my rush I forget to do the bounds checking xP I'm glad you enjoyed it!

I loved the twist, It's one of those games with a simple twist that you can theory craft and come up with many unique patterns for optimizing it. I love that!

The little bug was extremely annoying at the end :p Fun game! I only wish it moved a little quicker.

I love the concept, it was certainly ambitious for a 3 hour project :p the only complain I have about this finished product is that gaining kubes is too slow, or maybe I just suck at flappy kube and the idea of every 5 points counting for one kube sounds like hell to me xD

I'm glad it was fun! Most of my three hours were spent making sure there wasn't a way to focus only on a single part, I'm glad I was successful on that part. Thanks for playing!

Glad it was a fun experience!

Short and sweet! adorable visuals and audio, I'm absolutely hungry for more levels of this. I've noticed you can sort of cheese the win in some spots, where you push the square into they key and get hit, but the win registers first. Just thought I'd let you know that :p

Short and sweet! adorable visuals and audio, I'm absolutely hungry for more levels of this. I've noticed you can sort of cheese the win in some spots, where you push the square into they key and get hit, but the win registers first. Just thought I'd let you know that :p

The puzzles got old quick but the aesthetic and the feel of the game was very satisfying :D

Managed to find them all :p The aesthetic was working really well, but the ghosts appearing mid way actually relieved the tension too quickly, I think I would've loved the ending more if the tension remained the way it was all the way to the end

The early game is extremely slow, but once it picks up, it's really satisfying to watch :D

The early game is extremely slow, but once it picks up, it's really satisfying to watch :D

Very fun. I love the "black hole" circle thing being the anti to my strategy of letting one side of the room get full so I can go there later and spam the pick ups to save myself in trouble, Realized that a bit too late xD

Feels a bit disorienting and it's a bit hard to tell where I'm going wrong with my controls. But the atmosphere is spot on!

Beautiful and satisfying game! I especially love the clouds shadows on the meadows. Very simple and fun game loop, challenging enough to keep me playing. Love it!

Beautiful and satisfying game! I especially love the clouds shadows on the meadows. Very simple and fun game loop, challenging enough to keep me playing. Love it!

Great first game! Aside from sound, I really think what this game lacks is a better lose condition as well as a better guidance for what's going on; I still don't know what the blue squares do :p

Great first game! Aside from sound, I really think what this game lacks is a better lose condition as well as a better guidance for what's going on; I still don't know what the blue squares do :p

I really loved the clicking sound changing at every stage, Like the cube is warning em to turn around and leave before I make a grave mistake

Loved the intensity of it. Great little class in making interactivity feel very real and personal!