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Exxyo

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A member registered Aug 24, 2021 · View creator page →

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Ignoring that my hears were destroyed after pressing the play button, the game was creative with jumping higher or double jumping in exchange of lifes, some elements were too off camera for me, platforming is not too fun if you don't see where you have to land, that's my only complaint though, the game is fun overall and challenging, but be mindful of the unfairness of not seeing where you land because this can lead to easy frustration because it's not the player's fault to have failed there.

Really really fun! The sync was perfect and the doggo has really fun expressions, the music was really cool too and also the art style. It has been very charming to me. Are you planning on releasing more of these?? I would love to play them!

I liked the game, it felt cozy and I wasn't feeling so pressured to get the wood and getting it to the fire, it was a good little time but I think it was for the better as it could have been a bit worse if it was longer. The art is charming and the concept fun. I'm not that good on making puzzle games so it's impossible for me to give you any suggestion about that. I didn't experienced any bug so it felt pretty solid. Keep it up!

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The game was pretty entertaining, the art is super cute, but the game got old fast once you get to know the "working" option to just keep getting away with the dates, the game has a fun concept though. Maybe working a little on the economy surrounding the game so it's not just "buy this 1 item that has no draw backs 5 times" and keep getting the numbers up would spice it a little. Also getting to know a little about the characters could be cool. Very good game!

Hey! Cool game, it's not the only one I've tried with the same concept of getting buffs after enemy waves, but I think it would be cooler if you had stacked effects instead of just 1 per round, at some point the controls randomly decided to invert and change, it felt intentional since even the WASD movement was inverted but I didn't knew why it happened and was very awkward to play. The music was very inmersive but the slow action of the game didn't made justice to it. Maybe making a bigger map and adding faster movement would make the game more addictive and satisfying to play. Keep polishing it, it is a promising project!

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The game was fun! The part where you carry the coffin felt like butter on ice even when turning around and feels too hard to control, but it's still doable with patience, the rythim part felt strange, maybe because I was playing on the browser but I couldn't feel the inputs, some feedback there would be nice. For the rest, it was cool. The art style and humor reminded me a lot of Jazzpunk (which adds extra points for nostalgia). Keep polishing the game and you'll have a pretty good product to sell! Keep it up!

Really entertaining, the Atari graphics are charming and good, the puzzles are neat and make you think a bit, a bit gross sounds when you die would have been fun! Keep developing the idea of the game because it's promising!

Interesting concept, my brain couldn't stand not being able to jump at the start, more plataforming could be interesting to develop so you don't need to make jumping an unlockable skill. Generally a cool idea and having to set off the lanterns at the end was unexpected because then you have to plan and remember better how you are going to go through the level. Keep it up!

Really entertaining! The rogue-like mechanic is pretty neat and made in a very creative way! The enemy bullets feel a bit unpredictable at times because they randomly shoot the sky  but the premise of the game is really good! This game has potential, keep working on it!

Thank you very much! There is no better way to hit the player than subvert their expectations! And yes the artists were incredible with their job! Thanks!

Thanks for your words! We knew we wouldn't have enough time to make an entertaining gameplay, it was the first Jam for all the team except for me so we tried to make a story that sticks with you and give a little of awarness about how some people don't get the time to live properly. Our artists did a fantastic job! Maybe we continue with the game in the future and add those so needed minigames which had to be cut to make the submission in time. Thanks for everything!

We would love to have our game checked and rated! It's short and doesn't take long to complete. Thanks!

https://itch.io/jam/jamsepticeye/rate/3936966

Hii! Here's the game that my team made! It's short so it won't take you long to complete! Thank youu!!

https://itch.io/jam/jamsepticeye/rate/3936966

Hi! Would like for you to check our little game! Thanks!

https://itch.io/jam/jamsepticeye/rate/3936966

I wasn't able to extract the zip, does it work in your end?

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Hi guys!!! We would love it if you could try and rate our game please, we have put great effort into it!

We hope you enjoy it!

The game is short so it wouldn't take you a lot of time to complete!

https://itch.io/jam/jamsepticeye/rate/3936966

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Greetings! I'm a junior GameDev, I've been studying game developing this last year in a school that focus in programming in Unity , I'd like to be part of a team who wants to push a project seriously to gain more experience and well... make something.  I have a lot of free time however I'm still studying, I don't think it will affect me in the slightest for the jam though! 

I'm really excited to work in a project with people, so far my experience with Jams is little with only 1 done and I really want to enlarge that number, meet new people, gain more experience and have fun while doing what I like the most: Videogames!

If you need someone to make a game in Unity I would like to be that someone!

Thank you before hand!

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Hola buenas, soy programador especializado en Unity con C#, estoy interesado en participar con vosotros. He enviado solicitud de amistad al discord.