Another note: the April Fools Demo is not this "new" valiant crusades. that was a fun april fools joke I made in a day just to mes with fans of the original (of which I assume there weren't many)
Extra Height
Creator of
Recent community posts
Some bugs/errors that I have fixed, but haven't released yet:
- henchman's dialog was swapped.
- typo in one line
- durian's animation briefly repeats
- there's a fade in for durian's animation
- you can beat the demo without getting rid of bone
Ones I need to fix:
- no implication that you can give durian the broken vent piece
- no screenshake In durian's animation
- bugs revolving around switching actions
https://extra-height.itch.io/valiant-crusades-2-missing-in-action/devlog/896760/...
I have improved the balancing of the game and fixed a few bugs, hopefully it works this time.
(I was kind of lazy with the balancing and just reduced some defenses and doubled the xp and gold for now)
The rest of the feedback will be considered in the next update.
Valiant Crusades and Valor adventure Are two games from the same series:
Valiant Crusades: You follow a knight, who has been promoted to General of a large army. His first job is to reunite the kingdoms of his city. (The version linked is a newer remake)
https://extra-height.itch.io/vc2vc
Valor Adventure: You must stop an evil king's reign by gathering 5 legendary keys, and legendary weapons.
https://extra-height.itch.io/valor-adventure
although these released a couple months ago, I still feel they are both generally new releases, and are my two complete games.
a while ago I developed an RPG Maker game titled Sweet Treat Island. The game's still in development, but I really want to know what to improve. https://extra-height.itch.io/sweettreatisland
I really want to know the highs, lows, inbetweens, if the game is really grindy, if it's easy to figure out, and how the characters are. Any feedback is fine though.









