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A member registered Apr 27, 2020

Recent community posts

Watched your dev process and was excited to buy and play the game.  A nice short experience. The controls do take some getting used to, but I think that might just be the nature of the movement system being unlike most other games (Elite Dangerous with flight assist off was good practice for this lol).

I do feel like the levels might need to another pass at ordering - one of the earliest levels was surprisingly difficult and some levels I can cheese by just staying put and shooting at enemies as they come in (which would be fine if it was the early levels for those enemies). I understand the first pass was under a time constraint, just something that stood out to me.

Currently working on the final boss, will be excited once I can beat it!

This is a wonderful little game.  I watched your development video if it, played the game fully prior to watching the spoiler section, then finished the video.  I don't think it's entierly tedious to get all the endings, though if the game was expanded it would definitely quickly get to that point.

I understand the game is complete (and it's very polished), but if you were to expand it any further I would like to see the "weirdness" occurring throughout each run change based on how your run is going.  Halfway through and you haven't killed anyone?  Perhaps different kinds of "reality breaking through" effects going on. Going on a psychopath run?  Maybe the girl's spooky appearences are more panicked - there's something more wrong with you than there is with her.  Thing slike that.

Thank you for making this.  I enjoyed watching the dev video, and really enjoyed the entertainment I got from it!

Definitely - don't let my comment about adding features to increase staying power make you start thinking too far out of scope. :p Some of the things you mentioned, especially making the slow-mo more involved, I think would be a great direction to take it.  Wobbling structures, breakable structures, timing (imagine needing two bullets to hit at the same time so you speed up/slow down one to match the position of the other that you fired previously), etc.

No matter what though, this definitely deserved the recognition it got from that game jam.  I'll be leaving it in my library to remind me in the future in case it turns out you put out a full release. :)

Cleared all 10 levels!  Very fun concept, and that last level was definitely a doozy but I think it was the right difficulty for the finale of the concept.

The augmentation added a really fun element!  I think perhaps it could be clearer how it works as someone else mentioned - initially I thought that I was supposed to be selecting some options off of the wheel and that the options just never loaded - I didn't realize that moving the circle *was* the augmentation for a bit.  Once I figured that out, I really enjoyed the concept.

While I enjoyed the 10 levels very much, I worry about the staying power if/when you expand it.  They're great puzzles but without adding additional things to puzzle through, be that new things on the level, new things your bullet can do, or a combination of both, I think it won't take much longer for it to feel old even if you also change the scenery.  With that though there'll definitely be a balancing act to avoid bloat, but I'm sure you already have plenty of ideas for it.  I look forward to seeing what becomes of this!