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Excstatic

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A member registered Apr 17, 2026 · View creator page →

Creator of

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oops my bad, It really does. My game volume was too low and the music drown it lol. sorry for the confusion.

This game is so unique and creative, It's a very take of the theme countdown and also very fun to play. It's simple, yet very engaging.

I got stuck on the third level too, so I switched to the window version. Overall, the game is really fun and creative. It's a nice puzzle game with cool concept. But i think what's missing is the footstep sound, in a game where you count the step like this. If there's a footstep sound that sync with the counter, it'd be really cool.

It's look complex and overwhelming at first but it wasn't that hard to play. I could finish it in not very long time. While it's also good to think about strategy of how to plan your resource, routes, and machines. It sometime get repetitive. Still, it's pretty enjoyable overall.

Nah wth is this game lmao. It get a good laugh out of me. There's nothing much to the gameplay but everything is just so funny lol.

I think the concept of using number instead of card in a poker game is rather unique. It's pretty interesting in the concept. Though it took me a while to actually grasp on how the game work lmao.

The jet controlling is really smooth and I like the visual aesthetic of it. Though it's not really my type of game, flying the jet around felt really nice. The only problem I have is that the tutorial flashbang me with a pink light so bright that I couldn't read anything lmao, probably a texture bug (I was playing the web version fyi).

The room and vibe is so good, the camera also remind me of old RE game. The movement is quite hard to navigate around but I can deal with that. Though the main problem for me is that the map are a little too dark. Without any light source on your characters at all and fixed camera, I sometime lost track of where my character is lol.

Damm the gameplay is really fun, the movement felt so clean and dynamic. It is a creative take for countdown, since normally people like to make you lose when countdown end. I also like the sound and attack design. However, if there were more visual feedback when hit or dash, it'd be cool. And the main critique I have is that the blocking are too op. In a game where you can win by stalling time, you can just hold block and be perfectly safe lol.

The gameplay itself is really enjoyable, it feel like flappy bird or some other flash game. But I agree with another comment that the celling closing in shouldn't be a thing. You cannot do anything about it and it just force you to die at around 1200 score, which doesn't take long to get there at all. I suggest that it could close in just to some degree as a way to increase difficulty instead? But other than that, the main mechanic itself is nice and feel very smooth to play.

The humor really got me, truly accurate game dev experience lmao. Although I'm not really good at puzzle so it took me a while. But it was fun.

wait that make sense actually. Thanks for the feedback!

Man, that clock tick and game over sound lmao. I really the sound design of this game. The gameplay is also pretty creative overall, the narrative and vibe building is great.

lmao the girl came up last minutes because my friend doesn't know what to put in the icon, so he draw the queen as an anime girl (he said it'd bring in more people, it really did lol). I should definitely make her the game mascot.

I played until the end, I like the movement. It might be sensitive and hard to control sometime but overall it's very responsive. But I think the issues lies with the hitbox, sometime I could just randomly sink into the floor(which make me unable to jump) or walk on air. This also apply to the box, sometime it just got stuck on nothing. I also noticed that you are unable to jump while standing on the object that triggered by the box. But It's nothing critical, since you doesn't require to do so, but I think it'd be good to point out.
And overall, I really like the clock hand mechanic, which is the main gameplay. It's really fun and unique.

Yea about the promotion screen, I answered in another comment. So basically I forgor, I fixed it in the local multiplayer game but fogot to apply the change to the botted game as well. And about that card, if you were able to get 2 kings (why would you want it anyways lol) it would break the game lmao.

Sooo about the promotion screen bug. I thought I already fixed it. Turned out I only did in the local multiplayer mode, and fogot to apply the change to the bot game too. Oops.

I'll look into it after the jam, also about the bot behaviour too. But it's code was such a mess, I don't know if I would be able to fix it lmao.

Btw thanks for the feedback.

Accurate 9-5 experience lmao. It's simple but fun, the art is nice, and I like how most minigame are classic game that matched the vibe. But I wish that there would be some indicator when boss is near, maybe some footsteps sound, cuz he jumpscared me far too many times while I focus on the minigame lol.

The puzzle is really unique, it felt creative. I really like the light blue clock about it's gimmick, looping the timer itself is something I'd never expected. Though as the other comment already said, the light blue clock itself is inconsistent in it's functions. I get that it suppose to "loop" but in the gameplay it differ in every stage. Unlike the dark blue clock which is consistent, but it also have it own problem. The object deleting gimmick doesn't give much to play around and a little too straight forward for a puzzle game. But all of that aside, it's a nice and enjoyable game overall.

Yea really, I agree with another comment. It's a shame this game doesn't get much attention. It's very underrated. Everything about it is so satisfying to play, especially later in the game where your explosion became super strong. If only it have sfx and music, it'd have been perfect.

At first it look very shallow, just pressing the key on time. But when I realize that each key have unique effect, it really open room for a lot of strategizing, pretty nice. My only complaint would be that Y and V look too similar because of the fonts lmao.

Haven't play tetris for a while, but the gimmick you added really does make it more enjoyable. The fever mechanics also felt very satisfying lol (funny ahh airstrike).

peak 10/10

(1 edit)

how bro. I never beat the bot I coded myself lmao (or I'm just bad lol)

I'm the one that coded this bot, and I never beat it myself either lmao. But I'm suck at chess myself, so I don't know whether to nerf it or not. Great to hear your feedback!