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(+2)

Damm the gameplay is really fun, the movement felt so clean and dynamic. It is a creative take for countdown, since normally people like to make you lose when countdown end. I also like the sound and attack design. However, if there were more visual feedback when hit or dash, it'd be cool. And the main critique I have is that the blocking are too op. In a game where you can win by stalling time, you can just hold block and be perfectly safe lol.

(+1)

I didn't have enough time to balance since I spent most of the jam figuring out how to actually add the combat 😭will definitely balance and add more juice after the jam