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Epiphany

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A member registered May 03, 2022 · View creator page →

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I think I agree. I want to expand in future releases the ways to go back/revisit old things/etc.

Does this work for NPCs at all, outside of console? I've been banging my head against this for a little while and I cannot for the life of me work out how to get the NPCs to move. Calling

KoTCPathfindToTarget(58,50); in console works fine...

But calling this in a script... nothing. NPC does not move.

What's the stupid thing I'm likely to be doing wrong?

How are NPCs supposed to be setup for using this? I've tried in a script of my own, or in an inline script. A CE and in NPC page, in route and not.

NPC just... doesn't move.

Yes, For the 3D renders I use Daz3d and for the sprites I use a program I wrote for the purpose. I was thinking of releasing it but when you do that you need to make it nice in a way that works for everyone and it’s a lot of work. One day I’ll return to that and release it alongside the plugins I wrote. 

Opening the door naked relies on your level of exhibitionism, make sure to do as many events as possible during the prologue. There's an island in the north east that a couple of events take place in. Some exploration, while not getting caught will unlock the missing stuff.

New release out today! See new links above!

I'll have a fix out today!

I've answered these in Discord! :-) 

New Release 0.10.1: See DevLog for details. I haven't done the itch upload yet, but I will soon. The DevLog includes a download link to the new version.

I've got a release coming out today. My plan is to send to buyers the Patron Edition!

Thank you so much! I'm so glad you like it! I'm planning to start giving buyers a special edition of the game, maybe or something like this, so stay tuned.

So glad you like it. I'm going to try to drop you a special version. 

That is super appreciated! I'm going to try to send you and other purchasers the link to the special p edition!

Well, many of the new Sara events are hidden in and occur when you go to bed or something. What I did so people could experience those was reset the Sara path, essentially. So on getting into the new release version those events should have been reset to the start of that.

Did you not get that? In addition, there are new events that trigger, but you might have to go home and sleep (one of the new events is near the home, and that should take you to the cinema to start performing dares).
Maybe try sleeping, if not, maybe get me your save so I can take a look at what is going wrong.

Found another (sorry). When I load a game that was saved before I put in the minimap I get 

"TypeError Cannot read property 'getMinimapRevealData' of undefined"

Line in question for debugger is:

    if(!$eliData.getMinimapRevealData()[this.mapId()]){   

let me know if you need me to mock up an example of it happening…

The image is a full screen image. I’ve replicated with… 


fade out. flip the switch and delete the image. 

Fade out delete image flip switch 

Or show an image and flip the switch

1, right

2, correct, it’s like it’s got a z index élément too

3, correct, i assign a var to hiding the map and alter based on circumstances 

Awesome plugin. I found a small bug with the pro version. When I set the map to hide with the variable I set it hides, but if I then delete some image and show an image you get an ugly white square in the place of the map. Like it sort of matters what order you present images.

I'm using an overlay image, but it's more like an ugly white square.

To give an example, I've got it set to hide whenever the text window is there.




Although I worked out my problem - capital I on <Img...

I'm still struggling. One thing I noticed is the minimap pro version reckons it's 4.13, but I tried downloading from itch app and website and I cannot get pro 6.1.3 version!

I see it. Need the base plugin.

MZ Minimap Pro - "Cannot read property 'getHexOrName" of undefined. Did I do something wrong or missing something?

New version 0.9.2. See DevLog for details!

Hey all. If you bought the game, can you reach out to me? I'd like to get you the special release and access to future versions of that, as a reward for your kindness.

I agree, and that is kind of the point. The problem is, we'd have to redo a whole bunch of renders.
I don't think I'll do this right now.

Oh, I'm so sorry I missed this. That's an odd one. Definately those images were removed, but so were the events... but... it's possible if your save was in a specific place.. Were you able to overcome the problem?

I'm afraid not. Yet.

Thanks, but don't feel like that. Trying hard to get the next update out sooner, though. :-) Glad you liked.

Thank you so much! More will come very soon! Preparing a release for next week or the week after. We have been able to produce a lot of materal recently.

:-)

I'm so glad you're liking the look of it so far. I really hope you enjoy it. Let me know if there is anything we can improve, as I'd love to hear your thoughts.

also, I like that. It’s a nice idea. I love thèse kind of daring things.

well, you don’t really use them. I mean they unlock other events. 

ok! I’ll look into it and see if I can replicate. 

planning to add more of this in the next releases. And more signposting. 

New release 0.6.5. If you've had no problems you don't really need it unless you SUPER LOVE "About" screens.

Awesome! And thanks for your help. Your comment helped me fix that problem.

It's no bother. I have fixed it! For some reason it set it to hide.

New version 0.6.4: 30+ new events, new areas, graphic improvements. NOTE: It might mess up with old saves since some changes are substantial. Your mileage may vary, but if any problems delete your save directory. I've included a set of save files just in case.