I think I agree. I want to expand in future releases the ways to go back/revisit old things/etc.
Epiphany
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Does this work for NPCs at all, outside of console? I've been banging my head against this for a little while and I cannot for the life of me work out how to get the NPCs to move. Calling
KoTCPathfindToTarget(58,50); in console works fine...
But calling this in a script... nothing. NPC does not move.
What's the stupid thing I'm likely to be doing wrong?
How are NPCs supposed to be setup for using this? I've tried in a script of my own, or in an inline script. A CE and in NPC page, in route and not.
NPC just... doesn't move.
Yes, For the 3D renders I use Daz3d and for the sprites I use a program I wrote for the purpose. I was thinking of releasing it but when you do that you need to make it nice in a way that works for everyone and it’s a lot of work. One day I’ll return to that and release it alongside the plugins I wrote.
Well, many of the new Sara events are hidden in and occur when you go to bed or something. What I did so people could experience those was reset the Sara path, essentially. So on getting into the new release version those events should have been reset to the start of that.
Did you not get that? In addition, there are new events that trigger, but you might have to go home and sleep (one of the new events is near the home, and that should take you to the cinema to start performing dares).
Maybe try sleeping, if not, maybe get me your save so I can take a look at what is going wrong.
Awesome plugin. I found a small bug with the pro version. When I set the map to hide with the variable I set it hides, but if I then delete some image and show an image you get an ugly white square in the place of the map. Like it sort of matters what order you present images.
I'm using an overlay image, but it's more like an ugly white square.
To give an example, I've got it set to hide whenever the text window is there.