Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EVOCI

3
Posts
1
Topics
14
Following
A member registered Dec 29, 2024

Recent community posts

Hey there, I really enjoyed Magical Viking Erika and wanted to make a small donation to thank you. I can't through Itch unfortunately, the usual donation page doesn't show up when downloading the game. Would you mind enabling it? Otherwise do you have a Ko-fi account or a Paypal link?

Cheers.

Fantastic game! I loved the surprisingly endearing characters. I loved the story too despite its flaws (like the protagonist's gender change at the beginning wtf, thank god the concept of "suspension of disbelief" exists). I did not expect such a long story and so many weight stages for a jam game, it kept on delivering.

The minigames were a neat addition, they break the usual monotony of VNs. The funnel game especially, while a bit boring is just amazing, it's like a kink come true. I do have a minor gripe about the last Harder minigame with Tina which is way too difficult, I could not complete it despite my best efforts. I resorted to developing an AutoHotkey script to get through and unlock the secret ending.

I did not play the jam's other entries but it's a shame yours didn't qualify. Have a donation to hopefully make up for it. Thank you for providing us Fifty Shades of Orange.

Ok so this is a great game, it really is. I can see you took a lot of time to make it, to make all these colorful and endearing characters (Eze ❤️), to generate nice images to fit them and to write this super long script with events here and there that remind me of Big Aspirations. It must have been a ton of work. But I have one big BIG gripe about the very bad vore ending. I get what you wanted to do, you put a lot of warnings and all... but honestly, deleting the user's save data is a big no-no in video game records, especially during late game. It may be funny from the dev's PoV but from the player's it is not: they instantly lost all the time they poured into the game and will have to start all over again just to see the scenes they couldn't do yet.

Just imagine having your Zelda BotW or whatever favorite game save deleted after 50 hours as a "prank" because you tried to fight a powerful unbeatable boss: even if the game warned you you couldn't possibly win, wouldn't you rage quit and never play it again? I would, and I would even spit on it honestly.

I think it's okay to frighten the player and make them think they lost their save data but you have to give them a way to recover them, like a password (that they can find without contacting the dev!) or something more elaborate like a .bat save recovery script that appears only after the bad ending has occurred. Anything.

Don't make the player hate the game please :(