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(+1)

Ok so this is a great game, it really is. I can see you took a lot of time to make it, to make all these colorful and endearing characters (Eze ❤️), to generate nice images to fit them and to write this super long script with events here and there that remind me of Big Aspirations. It must have been a ton of work. But I have one big BIG gripe about the very bad vore ending. I get what you wanted to do, you put a lot of warnings and all... but honestly, deleting the user's save data is a big no-no in video game records, especially during late game. It may be funny from the dev's PoV but from the player's it is not: they instantly lost all the time they poured into the game and will have to start all over again just to see the scenes they couldn't do yet.

Just imagine having your Zelda BotW or whatever favorite game save deleted after 50 hours as a "prank" because you tried to fight a powerful unbeatable boss: even if the game warned you you couldn't possibly win, wouldn't you rage quit and never play it again? I would, and I would even spit on it honestly.

I think it's okay to frighten the player and make them think they lost their save data but you have to give them a way to recover them, like a password (that they can find without contacting the dev!) or something more elaborate like a .bat save recovery script that appears only after the bad ending has occurred. Anything.

Don't make the player hate the game please :(

(+1)

Hey, I appreciate the feedback. I understand that at the minute the vore ending stands out in that it deletes your save file, but in the next update all of the endings will end the save.

Deight Class is not BOTW, and a full playthrough only takes a couple hours at most. There are plenty of games out there with hard consequences for game overing. Think back to arcade era style games.

Game overing isn't a prank, and while yes admittedly I find it funny, it's not the reason I have the game this way.

Deight Class is a dating sim at it's core, it's a visual novel with a handful of difficult choices. And I want those choices to have weight to them (no pun intended). That's why the save system is the way that it is and it's why the endings work the way that they do.

Lastly, in the next update there will be more content that is only unlocked on subsequent playthroughs. Deight Class is a game that is meant to be played more than once. When your save file is no longer loadable, it's because you have reached a natural conclusion of that playthrough and it's time to start a new one.

If that is not your cup of tea then I totally understand, but for every player who has expressed discontent with the vore ending, I have personally heard from 2 players who loved it and all of it's gravity.

I truly do appreciate you taking the time to leave such a thoughtful and long comment and I hope you can understand where I'm coming from with my decision to make Deight Class this way.