Sweet Father Squarmas that's an amazing time/deaths!
Recent community posts
I have also been trying to wrap my head around it. One of the issues seems to be how web portals that offer some content for kids (even if it isn't a "kids content" site) need to age-gate the site (https://www.superawesome.tv/publisher-gdpr-k-readiness-toolkit). Is this something Itch will be doing site-wide or should we be adding our own age-gate to our web games hosted on itch?
The Steam version automatically saves using Steams cloudsave functionality so it won't be a problem on that version.
Hey dude I am really sorry about that I will update the description to mention it is PC only. I am working on a Mac version and will send you the Mac version as soon as it's done. I am really sorry about that.
If you are using a computer that clears webstorage after each use (like a shared work or school computer) then progress might be cleared each time someone logs on/off that computer.
Hi Braden thanks for the review. Not sure if you realized it but reaching the top of the tower is only the first half - there is the whole tower to climb back down in order to beat the game!
Thanks for playing! That is very nice of you to be so forgiving after all Big Square put you through to rescue Pineapple. Maybe I'll have to make an ending for people who really don't want revenge?
Thanks for the kind words beegee! If you don't mind sharing, what's your best time/deaths? I'm always curious to know!
Finding the perfect balance for controls is always a struggle. By far the largest criticisms I've got to date was that the player felt too slippery and the wall-stick was too hindering, which is why I've continued to work on them (and in the case of the wall-stick, eventually removed it completely). The problem with continuing to adjust the controls is that the levels were designed for the first set of controls, not the newest ones. I have gone back and adjusted some spots here and there to make sure it is beatable, but it isn't the same as designing levels around thecontrols (which is what I originally did).
I have a follow-up 'holiday special' version of Big Tower Tiny Square coming out soon, in which the levels were designed around the new controls - hopefully it will feel a bit better to you!
------- Version 1.2 Notes -------
- Adjusted momentum on ground and in air for tighter controls.
- Z on keyboard can now be used to jump
- Reduced the volume of the music
- Very slightly reduced the effect of gravity on the player
- Minor adjustments to the design of the tower to accommodate momentum/gravity changes