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Evil-Chan

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A member registered Oct 06, 2021

Recent community posts

Thank you so much!

I tried to tell you that I was using the Call Actor scene in my first message in an edit but that might have been missed! I'm very sorry for the trouble and thanks again.

(3 edits)

Good questions, thanks for asking; they are both separate costs, for different actors.

I have something entered in the gold cost, yes.

This is what I have set up for one actor; 1 amount of a Spatial Gem (item 2).

And this is the gold cost gif:

https://imgur.com/a/YTxBAtv

I am sure I do not have the required costs. I've set it up for an actor to require 1000 G on a brand new save file, and also to require 1 of a "Spatial Gem" also on a brand new save file and both times I am able to recruit them.

I've even turned off every plugin except CGMZ_Core and the CGMZ_Recruitment Board and still it occurs. 

I tried creating a gif to show this but no matter how small I make it, it will not upload so I apologize.

(1 edit)

So I finally got this plug-in, and I aimed to have actors be able to be recruited with enough of a certain item; but as I was testing this to make sure you can't recruit them without it - I could still recruit them. I then tried this with a gold requirement instead, and it still worked despite having not set up any event previous to grant these items/gold amount before recruitment.

Am I meant to use conditional branches to make this work? Or is the plug-in meant to automatically prevent recruitments if you can't pay the amount?

EDIT: Just to clear things up, I am using the Call Actor Scene.

When you use the full scene (not individual actors), are you able to showcase the actor's full information like all of their stats and maybe current skills?

That would be pretty important for my project, and I worry that the individual actor stuff relegated to one event per would be too slow for my project. Unless I'm not understanding.

I think these would be essential for the plug-in. Immunities I'm sure would be fine in base, but absorptions and reflections I think would require YanFly's Engine Plug-ins or something similar.

Hello Casper. I planned to use this plugin (alongside the Core, Encyclopedia and Difficulty ones), but they don't appear to work (that is, even show up in-game), even with the Core above the others. Do you suppose this is because my engine is RPG Maker MV and not MZ? I noticed that your plugins say that they were "made for RPG Maker MZ" so I'm thinking that is the problem at hand.

(1 edit)

And so it begins. The best  game yet.

I'd love to see this get adapted into a full concept!

Will you create a Discord for this?