There is a "free play" mode but I probably should have made that the default or made it more obvious at the end screen/menu 😅
Eva Codes
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The physics-based interactions with machines were very fun, and once I got into the flow of things it was not too hard to figure out.
I'm guessing the recipes are random? Sometimes it was just to take the ingredient and put it directly on the elevator, so it felt a bit inconsistent in terms of difficulty progression
Fun little memory game! Definitely reminds me of wordle, or those "match two" games where you flip over cards until you find pairs.
Felt a little too random maybe at times, though I didn't want to write down my information as it felt like cheating. Maybe an in-game note taking thing or some resource purely for deducing information could be interesting? (Like an item that reveals two potions share an ingredient or something to that effect).
I was wondering, is there a particular code style wanted for this project? The style given in the base project doesn't really correspond to the Unity API codestyle (eg, in the base project, there are fields that have uppercase starting characters, whereas the Unity API style uses lowercase starting characters for fields and uppercase for methods), and also has some confusing rules such as some member fields having "m" at the start and others not.
Given the starting project makes use of static members (the Arena class uses static members to convey the arena width/height, if you have more than one arena at the same time it can cause issues) in a number of scripts, you're probably fine.
Though you should in general use programming patterns as appropriate, and not depending on how popular they are.
If a singleton makes sense in your case I'd say use it.
I have a few questions but since the FAQ is locked I thought I'd make a thread. If anyone else has any feel free to ask them here too.
My questions:
To what extent must the project be similar to the starting project? Eg could we change the genre, camera angle, etc as long as it's via modifications to the existing project?
What level of secrecy must we maintain about our projects? Obviously we have to use private repos, but could we make a devblog for example, or share our progress?
Who legally owns the game? Since it is derived from the given starting project and made for the competition it's a bit unclear.










