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Eugen Peters

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A member registered Dec 13, 2015 · View creator page →

Creator of

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Thanks for playing and for the kind words! 

(2 edits)

Very nice game! It's very intense, with the timer creating constant pressure that's perfectly complemented by the music. I also liked how the timer can be gradually extended, adding some nice strategic depth. Great job!

Had to review this one =) Cool idea and overall style, reminded me a bit of PVKK and Papers, Please. The puzzles are nice, though they're made more challenging by the movement and the camera behavior.

Really nice idea, had a lot of fun with this!

Very interesting puzzle game.

Great game built around a simple concept. I think it activated a part of 3d spatial awareness that I rarely use in everyday life. I also have to mention how smooth and responsive the 3d controls feel, something that's uncommon even in some commercial games and software.

Great visuals, both 2d and shaders, and very cool story!

A familiar idea, but executed exceptionally well. Nice game feel and visuals. One small issue: in the web build in Chrome, the game doesn't seem to capture keyboard focus properly, so using the arrow keys also scrolls the webpage.

This is a very stylish game with a great feel. The ship's physics are especially satisfying and tactile.

Thanks!

Thanks for playing my game! I completely agree with what you're saying. In level-based puzzle games, it's really hard to get the difficulty just right, especially during a time-limited game jam. I've made games that were too difficult in the past, so this time the pendulum definitely swung in the opposite direction =)

Thanks a lot!

Thanks for playing and for the kind words!

Thanks a lot for playing! Yeah, I know it's expected for a Zach-like game to have optimized solutions, but the jam's time constraints are what they are =)

Neat, cozy, and relaxing puzzle game! I liked the simple concept and how many additional mechanics you've built on top of it.

Nice puzzles! The game is slow and relaxing, which is a welcome change of pace from all the timer-based games in this year's jam. The connection to the theme is legal though, as you often have to count down the moves =)

Game is nice and relaxing but what i especially liked is the storytelling =) Also i can't figure out how is it even possible to use left shift with wasd, perhaps i am doing something wrong.

A neat, clean puzzle game with a simple concept that's surprisingly challenging. Liked the pastel palette and the overall cozy feel.

Fun concept, very original for this jam.

This game is pure, no-nonsense fun, and the music fits it perfectly!

Nice incremental game, this one with cure birds! Balance is nice in a way that you don't have to just wait for a long period of time.

Nice! Thanks for playing!

Nice compact puzzle, some interesting levels later at the game. Music is somewhat annoying with no option to turn it off. 

Nice puzzle game with Sudoku vibes. There's a really satisfying feeling when you solve a few early moves and then everything suddenly cascades and clicks into place.

Long tap / short tap controls were a bit confusing at the start, but I get that this is pretty standard for mobile games.

Also nice tactile feel overall: subtle click sounds, stylized effects, all that stuff works well and makes interactions feel good.

Thanks a lot for the feedback! Idea was to have a kind of a standoff-situation where you have to take a risk to attack early, or have some additional time to put more units. Perhaps whole thing had to be slowed down. Unfortunately the implementation was rushed, as usually happens on LD ;)

Nice game! I love it when a simple mechanic leads to so many varied puzzles.

Thank you for the kind words, glad you liked it!

Thanks! Skills and party members can not be removed; i wanted to add 'shops' to do this, but have not had time. Dead party members can be resurrected with rejuvenation potion.

Thanks!

Thanks a lot for the feedback, I really appreciate it!

1 – Yes, it's a pun, so there's no description
2 – Parties are completely random, so this can happen. However, a no-damage composition can still be viable (for the player as well) if you can heal or shield enough and let fatigue kill the enemy
3 – At this point, yes; (you can resurrect dead ones with a potion, just in case)

fixed! 😅

oh =) thanks!

1. Code can usually be reused; some people even use frameworks that already include many of the things you mention. What should be avoided is taking a game you've been working on for a long time and simply using the 7DRL challenge as a "release" for extra exposure.

2. You don't have to post the code or other 'proofs', this is a self-imposed challenge, not a competition. Some people share development logs here or on Discord. The most convenient way to submit a game is to make a WebGL build and post it on itch.io. Once the challenge starts, a "submit your entry" button will appear on the main page, where you'll fill out a form and include a link to your itch.io page.

Great game! Compact and challenging, perfect for the calendar!

Thanks! Possible moves should be highlighted by white particles, unless something went wrong.

Thanks! Yeah, my idea was to make it possible to solve it back-to-front.

Thank you for the kind words!

Thank you!

As it should be =)

Thanks!