New deadline is Saturday 13th June 1PM CAT
Recent community posts
Obviously the game lacks alot, but the gameplay is smooth . The wall jump takes some getting used to but atleast it works.
Would have been nice if the "baddies" could come after you, just to give it some atmosphere.
The font not being clear is my bad i was playing with some new fonts to see if they would look good with the rest of the aesthetics which is why there are 2 different fonts in the game.
Shooting upward only was a design choice because there's not much to do in the game and being able to shoot in any direction would make the game dull pretty quick.It also adds some difficulty to the game which fits well with the kind of survival vibe.
Great idea, it kind of reminds me of "paper's please" but it got repetitive pretty quickly and this is just my opinion but the sound didn't really complement the game making it feel a bit out of place.But overall fun experience .
The gameplay was nice but i didn't get the unfair advantage part. Bear with me in case i missed something, when you die your score resets to -300 and you have to build it back to the positives, isn't that more of a disadvantage than anything?
It's a cool concept but the controls are very clunky and unresponsive. Platformer's require precise controls at the very least so... just work on them.
Side note: The music was great nice sound score it really emphasizes the urgency.
The game was neat and I liked the use of just basic shapes it gave the game that "simple but cool" vibe though i had some lag here and there(maybe it was just my computer) but overall cool game, I've thought of something like this myself but nice to see someone else's take on it.